Re: removing from set - does it have to be so ugly?
On Nov 12, 8:47 am, Alfons <alfonsvanwor...@gmail.com> wrote:
std::set<Stuff>::iterator current_item( stuff_set.begin() );
while ( current_item != stuff_set.end() )
{
if ( is_bad( *item ) )
{
std::set<Stuff>::iterator previous_item( --current_item );
stuff_set.erase( ++current_item );
current_item = previous_item;
}
++current_item;
}
Is this the best way I can structure this? I hate writing code like
this :(
Consider a non-mutating solution:
set <Stuff> t;
remove_copy_if (stuff_set.begin (), stuff_set.end (),
inserter (t, t.end ()), is_bad);
swap (t, stuff_set);
If the number of erased elements is high and the cost of copying is
low then it may be more efficient to build a new set than to mutate
the source.
Regards,
Vidar Hasfjord
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