Re: Threadsafe singletons
fluidparody@yahoo.com wrote:
Tell me if I have your idea correct because this isn't working for me.
/////////// singleton.h
class Singleton
{
char *name;
Add here:
Singleton(Singleton const&);
Singleton& operator(Singleton const&);
public:
static Singleton& GetInstance();
char *GetName() const { return name; }
void SetName(char *n) { name = n; }
private:
Singleton();
};
/////////// singleton.cpp
#include "singleton.h"
Singleton::Singleton()
{
}
/////////// main.cpp
#include "singleton.h"
#include <iostream>
Singleton& Singleton::GetInstance()
{
static Singleton s;
return s;
}
static struct InitSingleton
{
InitSingleton()
{
Singleton s = Singleton::GetInstance();
Replase the line above with
Singleton &s = Singleton::GetInstance();
s.SetName("Super Duper");
}
} s_init;
int main()
{
Singleton singleton = Singleton::GetInstance();
Replace the line above with
Singleton & singleton = Singleton::GetInstance();
std::cout << "The singleton's name is: " <<
singleton.GetName() << std::endl;
return 0;
}
I'm not getting a "Super Duper" Singleton
You are simply not getting a singleton with your code.
V
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