Re: double-checked locking for singleton pattern

From:
kse13e@yandex.ru
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 16 May 2008 17:31:53 CST
Message-ID:
<32f1e81f-c772-4964-be0a-ba9ad5e84dff@26g2000hsk.googlegroups.com>
On 16 ???, 00:04, Marcin Swiderski <sfider.b...@gmail.com> wrote:

On 14 Maj, 23:12, kse...@yandex.ru wrote:> Singleton::Singleton()

{
  ... // do necessary initialisation
  pInstance = this;

}


You do nothing to prevent compiler from changing the above code into:
Singleton::Singleton()
{
     pInstance = this;
     ... // do necessary initialisation}


Thank you for the comment. I have realized that by reading the article
more attentively.
But what I still don't understand in it is the text on the page 11.
The authors claim that
the following code ensures proper initialisation order (the code is
already optimized):

Singleton* Singleton::instance()
{
   if (pInstance == 0) {
     Lock lock;
     if (pInstance == 0) {
         Singleton* volatile temp =
         static_cast<Singleton*>(operator new(sizeof(Singleton)));
         static_cast<volatile int&>(temp->x) = 5;
         pInstance = temp;
     }
   }
}

but then they are saying that "Unfortunately, this all does nothing
to address the first problem: C++'s abstract machine is single-
threaded,
and C++ compilers may choose to generate thread-unsafe code from
source
like the above, anyway."

I wonder how this may happen, i.e. what multi-threaded compiler might
be doing wrong about that code?

Cheers,
Sergei

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