Re: question re. usage of "static" within static member functions of a class

From:
"Chris M. Thomasson" <no@spam.invalid>
Newsgroups:
comp.lang.c++
Date:
Wed, 9 Sep 2009 17:15:42 -0700
Message-ID:
<h89gdf$23gf$1@news.ett.com.ua>
"James Kanze" <james.kanze@gmail.com> wrote in message
news:f0ed97f9-ea04-4952-88f2-a1982725a0b4@38g2000yqr.googlegroups.com...

On Sep 7, 7:24 am, "Chris M. Thomasson" <n...@spam.invalid> wrote:

"ssb" <s.sharm...@gmail.com> wrote in message

news:97dc452a-f6a5-4a77-9a9c-ea8491d37e40@e4g2000prn.googlegroups.com...

During a code review, I found the following lines of code:


[...]

The "instance" method was implemented as follows:
Data* Data::instance()
{
     static Data* model = new Data();
     return model;
}
I have never come across a situation where a pointer was set
to static in such a case. Is this valid?


It's a singleton.


And to answer the question, it's perfectly valid. A pointer is
an object, just like any other variable, and obeys the same
rules as other variables.

What are the potential pitfalls in such programming practices?


The storage that `model' points to will never be destroyed,
also it's not thread-safe.


Not being destroyed is presumably the reason the code is written
this way. Most of the time, you don't want a singleton to be
destructed. In other word, it's a feature designed to avoid
pitfalls. As for thread-safety, it depends on the
implementation, it is thread safe---modulo bugs---in g++. (But
you're probably right for most implementations.)


You can get around static initialization and destruction ordering issues by
using a strongly thread-safe smart pointer to manage the singleton. The
pseudo-code would be something like the following pseudo-code:
_____________________________________________________________________
template<typename T>
static local_ptr<T>
once()
{
    static global_ptr<T> g_instance;

    local_ptr<T> lptr(g_instance);

    if (! lptr)
    {
        static pthread_mutex_t g_mutex = PTHREAD_MUTEX_INITIALIZER;

        pthread_mutex_lock(&g_mutex);

        lptr = g_instance;

        if (! lptr)
        {
            try
            {
                lptr.reset(new T());
            }

            catch (...)
            {
                pthread_mutex_unlock(&g_mutex);

                throw;
            }

            g_instance = lptr;
        }

        pthread_mutex_unlock(&g_mutex);
    }

    return lptr;
}
_____________________________________________________________________

This is strongly thread-safe and will always work no matter how the static
ctor/dtor ordering comes out. The caveat, well, it's definitely not as
efficient as using a raw pointer and explicitly leaking the singleton.

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