Re: A few questions about singletons...

From:
Michael Doubez <michael.doubez@free.fr>
Newsgroups:
comp.lang.c++
Date:
Fri, 25 Sep 2009 01:05:38 -0700 (PDT)
Message-ID:
<4efd0c52-39e6-428c-b489-0cffe2478030@l35g2000vba.googlegroups.com>
On 24 sep, 23:03, "Somebody" <someb...@cox.net> wrote:

So, I've been programming for 16 yrs in C++ and it seems like all the OO
interviews these days think you need to know design patterns to be a good
(or even decent) programmer :p. What ya gonna do eh? :)...

Anyways, this is what I have for my singleton class.


Some classify singleton as an anti-pattern. It has been too much
confused with globals (IMO particularly in C++ because of the idiom
solving the initialisation order issue).

class CSingleton
{
protected:

 CSingleton()
 {
  printf("CSingleton()\n");
 }

 ~CSingleton()
 {
  printf("~CSingleton()\n");
 }

 static CSingleton* m_pInst;

public:

 static CSingleton* GetInstance()
 {
  if (m_pInst == NULL)
   m_pInst = new CSingleton;

  return m_pInst;
 }

};

CSingleton* CSingleton::m_pInst = NULL;


IIRC, you have implemented the Gamma singleton; it has a number of
pitfall you may search on internet.

[snip]

Works fine... except...

1) what is the interview approved way to clean up the created object? Hav=

ing

a static "clean up" method that the user is responsible for calling seems
completely retarded and anti-encapsulation. I've seen some solutions that
create a second CSingletonDestroyer class as static and pass in the point=

er.

Then when the CSingletonDestroyer class is killed naturally, it kills the
CSingleton...


You can use a Meyer singleton which solve the initialisation order
issue:

static CSingleton& GetInstance()
{
 CSingleton static_instance;

 return static_instance;
}

And the cleanup is made at termination. The cleanup of a singleton is
delicate because you don't known how is currently using it (it is even
worse when in a DLL); you should let the system decide when it is no
longer needed.

2) but the CSingletonDestroyer() class brings up thread safeness issues..=

..

if I wrap my GetInstance() in a critical section how does the critical
section get initialized and cleaned up? I guess I can use a mutex, which
will solve the init problem since that can be static init'ed, but wheres =

the

clean up?


Singleton in multithreading environment is a delicate matter. There is
currently no standard way of doing it reliably (except in the next C++
standard).

You may search "C++ and the Perils of Double-Checked Locking" for a
detailed explanation.

--
Michael

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