Re: Assign Reference to another Referance

From:
"Francesco S. Carta" <entuland@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 25 Sep 2009 14:25:37 -0700 (PDT)
Message-ID:
<718d05c4-2162-4eaf-8ef4-58245cea18af@p9g2000vbl.googlegroups.com>
On 25 Set, 22:40, cpisz <cp...@austin.rr.com> wrote:

I'll give you a compilable example as
soon as I get VS fixed later today.


Good! Please do so!


class Singleton
{
public:

   static Singleton & Instance()
   {
      if( !m_instance )
      {
         m_instance = new Singleton();
      }

      return *m_instance;
   }

   static void DoStuff()
   {
      int x = 1 + 1;
   }

private:

   static Singleton * m_instance;

};

Singleton * Singleton::m_instance = 0;

class Foo
{
public:

   Foo(){}
   ~Foo()
   {
      Singleton::Instance().DoStuff();
   }

};

int main()
{
   static Foo foo;

   return 0; // Undefined behavior after this line, when program
cleanup occurs!

}

static de-initialization fiasco.


Sorry for dropping in, maybe I have not the right grip on the subject
but I want to show what I understand about your program, and take the
chance to learn something new.

If I get it right, this is the sequence:

--- start of execution
- m_instance gets created
- foo gets created
- main returns
- foo starts being destroyed
- a Singleton gets created
- x gets created
- x gets destroyed
- foo finishes its destruction
- m_instance gets destroyed
--- end of execution

Have I got it right? How that relates to the de-initialization fiasco?

Don't take me wrong, those are sincere questions.

Have good time,
Francesco
--
 Francesco S. Carta, hobbyist
 http://fscode.altervista.org

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