Re: global variables - an alternate approach
Christian Kandeler wrote:
forums_mp@hotmail.com wrote:
For starters the emphasis is on 'global' variables common to muliple
translation units
Coding standard states that global variables should be defined as
static variables' within a class at public scope. One instance of
this class should exist and the recommendation is to use the singleton
design patten. IOW:
//common_data_b.h
# ifndef COMMON_DATA_B_H
# define COMMON_DATA_B_H
#include <iostream>
class common_data_b {
public :
static int const a = 5 ;
static const double pi ;
static
common_data_b& intance() {
static common_data_b cd_b;
return cd_b;
}
};
#endif
Other aspects aside, it is just silly to create an instance of a class that
has only static members. The Singleton pattern doesn't buy you anything
here, because the members are not created on-demand anyway.
Use a namespace instead:
namespace math_constants (
long double const pi(3.145926)
long double const e()2.7...)
etc.
}
Has the advantage that it is expendable.
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