Re: Should Singleton instance be destructed after its usage

From:
"Eric Pruneau" <eric.pruneau@cgocable.ca>
Newsgroups:
comp.lang.c++
Date:
Sat, 13 Mar 2010 22:39:30 -0500
Message-ID:
<QTYmn.33410$mn6.19515@newsfe07.iad>
First, a very interesting discussion about singleton can be found in Modern
C++ design, particulary on destruction.

<subramanian100in@yahoo.com> a ?crit dans le message
news:<246ce334-c03b-4a6a-8cd2-67f9eda073c7@a10g2000pri.googlegroups.com>...

The following question is NOT a homework problem. I am asking it for
learning purpose only.

Suppose I have a Singleton class and I have created an instance of the
Singleton class. Now, after the usage of the Singleton instance,
should the instance be deleted ?

I don't see any reason why... Why just don't wait until program's shutdown
unless you really want the overhead of a construction/destruction everytime
you need to use it. I see a singleton as something that is created once and
destroyed at the end of the program. The description in Design Pattern is
simple: "Ensure a class only has one instance, and provide a global point of
access to it".

If it should be deleted, which of the
following two versions of deleting the Singleton instance should be
preferred ?


I think your design could have some problems, like a double destruction...

e.g.

int main()
{

         {
                 SingletonDestroyer<Singleton> sd;
                 SingletonDestroyer<Singleton> sd2
                 Singleton::getInstance()->value(100);
                 cout << Singleton::getInstance()->value() << endl;
         } // bang, delete is called 2 times

    return 0;
}

Ok you can always check if T::p is not 0 before deleting it, but what if
there is more than one thread usign your singleton? ( you may want to check
the double-checked locking pattern on that). Anyways, if your are in a multi
threaded environement, your getInstance function needs some changes too!

But if you really want to use a SingletonDestroyer, I would use the second
option. You call the class SingletonDestroyer, so I guess it is used to
destroy a Singleton. But the template version can be used to destroy pretty
much anything. So if you have a class Widget having a static pointer p, you
can use SingletonDestroyer to destroy Widget::p (you gonna have to declare
that SingletonDestroyer destructor is a friend in the Widget class). So use
the second version, there is less typing with this one too!

Program version 1:
---------------------------
#include <cstdlib>
#include <iostream>
#include <string>
#include <stdexcept>

using namespace std;

template <typename T> class SingletonDestroyer
{
public:
SingletonDestroyer();
~SingletonDestroyer();
};

template <typename T> inline
SingletonDestroyer<T>::SingletonDestroyer()
{
}

template <typename T> inline
SingletonDestroyer<T>::~SingletonDestroyer()
{
        cout << "SingletonDestroyer dtor called" << endl;

        delete T::p;
        T::p = 0;
}
class Singleton
{
public:
friend SingletonDestroyer<Singleton>::~SingletonDestroyer();
static Singleton* getInstance(void);
int value(void) const;
void value(int arg);

private:
Singleton();
Singleton(const Singleton& arg);
~Singleton();

static bool instanceCreated;
static Singleton* p;
int val;
};

bool Singleton::instanceCreated = false;
Singleton* Singleton::p = 0;

inline Singleton::Singleton()
{
}

Singleton* Singleton::getInstance(void)
{
        if (p)
                return p;

        if (instanceCreated)
        {
                const string e("Singleton instance already created
"
                                     "but later destroyed");
                cout << "From Singleton::getInstance(): " << e
                        << endl;
                throw logic_error(e);
        }

        p = new Singleton();
        instanceCreated = true;

        return p;
}


So if I understant correctly, once you have created a singleton and
destroyed it, there is no way to create a new one...

inline int Singleton::value() const
{
        return val;
}

inline void Singleton::value(int arg)
{
        val = arg;
        return;
}
inline Singleton::~Singleton()
{
        cout << "Singleton dtor called" << endl;
}

int main()
{
        // first block
        {
                SingletonDestroyer<Singleton> sd;
                Singleton::getInstance()->value(100);
                cout << Singleton::getInstance()->value() << endl;
        }

        try
        {
                SingletonDestroyer<Singleton> sd;
                Singleton::getInstance()->value(200);
                cout << Singleton::getInstance()->value() << endl;
        }
        catch (const logic_error& e)
        {
                cout << "logic_error exception thrown: " << e.what()
                       << endl;
                return EXIT_FAILURE;
        }

        return EXIT_SUCCESS;
}

Program version 2:
----------------------------
#include <cstdlib>
#include <iostream>
#include <string>
#include <stdexcept>

using namespace std;

class Singleton
{
public:
friend class SingletonDestroyer;
static Singleton* getInstance(void);
int value(void) const;
void value(int arg);

private:
Singleton();
Singleton(const Singleton& arg);
~Singleton();

static bool instanceCreated;
static Singleton* p;
int val;
};

bool Singleton::instanceCreated = false;
Singleton* Singleton::p = 0;

inline Singleton::Singleton()
{
}

Singleton* Singleton::getInstance(void)
{
        if (p)
                return p;

        if (instanceCreated)
        {
                const string e("Singleton instance already created "
                                     "but later destroyed");
                cout << "From Singleton::getInstance(): " << e
                       << endl;
                throw logic_error(e);
        }

        p = new Singleton();
        instanceCreated = true;

        return p;
}

inline int Singleton::value() const
{
        return val;
}

inline void Singleton::value(int arg)
{
        val = arg;
        return;
}

inline Singleton::~Singleton()
{
        cout << "Singleton dtor called" << endl;
}

class SingletonDestroyer
{
public:
SingletonDestroyer();
~SingletonDestroyer();
};

inline SingletonDestroyer::SingletonDestroyer()
{
}

inline SingletonDestroyer::~SingletonDestroyer()
{
        cout << "SingletonDestroyer dtor called" << endl;

        delete Singleton::p;
        Singleton::p = 0;
}

int main()
{
        // first block
        {
                SingletonDestroyer sd;
                Singleton::getInstance()->value(100);
                cout << Singleton::getInstance()->value() << endl;
        }

        try
        {
                SingletonDestroyer sd;
                Singleton::getInstance()->value(200);
                cout << Singleton::getInstance()->value() << endl;
        }
        catch (const logic_error& e)
        {
                cout << "logic_error exception thrown: " << e.what()
                       << endl;
                return EXIT_FAILURE;
        }

        return EXIT_SUCCESS;
}

Kindly explain.

Thanks
V.Subramanian


Eric Pruneau

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