Re: COM Singleton object and static members lifetime

From:
"Alexander Nickolov" <agnickolov@mvps.org>
Newsgroups:
microsoft.public.vc.atl
Date:
Mon, 15 Jan 2007 09:55:38 -0800
Message-ID:
<OHaje5MOHHA.4992@TK2MSFTNGP04.phx.gbl>
You do realize that COM singletons are always purely
optional? You never need to have a COM singleton, it's
just a convenience of not writing a flyweight object for
your internal C++ singleton object.

--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@mvps.org
MVP VC FAQ: http://vcfaq.mvps.org
=====================================

<joproulx@hotmail.com> wrote in message
news:1168873581.566666.320800@l53g2000cwa.googlegroups.com...

Thanks for the reply,
Actually, the singleton I am refering to in my post is indeed a COM
singleton. You are mentionning that COM singletons cannot be hosted in
DLL, can you explain a bit more on that? From what I have read so far,
implementing singletons in a DLL can be problematic (threading
models...), but not impossible as long as the singleton is accessed in
the same process. In fact, this was working fine before we modified our
code to compile with VS2005 and ATL 8.0.

From what I understand, the COM singleton gets destroyed when its Class

Factory is destroyed, which is when the DLL unloads. Do you know if a
static member can be destroyed before this actually happens?

Modifying this design impacts a lot of code so I just want to be sure
that it is really necessary before doing anything.

See reference:
http://www.kbalertz.com/201321/Alternative.Implementation.Singleton.aspx

Best regards,
Jonathan

Alexander Nickolov wrote:

Static C++ members have the same lifetime as global
objects. And global objects are destroyed in random
order as far as you are concerned - you should never
allow one global object to depend on another global
object in its destructor. So what happens in your case
is your static members are destroyed before your singleton
(e.g. global object). Then you try to access them in that
object's destructor and you crash.

Since this is a singleton, why would you want to use
static members in the first place? Make them regular
members and access them through the singleton instance
instead. Note I'm assuming your singleton is a regular
C++ object. If you've attempted a COM singleton, now
is the time to get rid of it - COM singletons cannot be
hosted in DLLs.

--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@mvps.org
MVP VC FAQ: http://vcfaq.mvps.org
=====================================

<joproulx@hotmail.com> wrote in message
news:1168637760.624713.16700@v45g2000cwv.googlegroups.com...

Hello everybody
Here is a question about COM singleton object and static members
lifetime.

The problem:
I have a COM Singleton object in a DLL that is instantiated in a EXE
application. When I close the EXE app, the DLL is unloaded and a call
to FinalRelease() function is executed for a COM Singleton object
before it is destroyed . The problem is that when the code tries to
access some static members during this time, the application crashes.

The question:
What is the lifetime of the static members in this case? Can we assume
that static members are still valid when the COM singleton object's
FinalRelease() function is called?

More explanation:
We were using a previous version of ATL before and it was working fine.
But the problem appeared I think when we ported the code to VS2005 with
ATL 8.0.

Here is a description of what is happening. You can see the stack below
this description.

1) OmniDir.exe is the EXE application. You can see in the stack that it
is closing, then some calls are made in msvcr80d.dll and other DLLs.

2) After that, my DLL GxResource.dll is unloaded when
DllMainCRTStartup() is called.

3) This eventually calls FinalRelease() on my COM singleton object
CResource before it is destroyed

4) The CDisplayHelper::Terminate() static function is finally called
and this function tries to access static members which in turn crash
the application because these members are invalid at this point.

CDisplayHelper::Terminate()
CAppResources::Terminate()
COmnicastAppResources::Terminate()
CResources::DestroyResources()
CResources::FinalRelease()
ATL::CComObjectCached<CResources>::~CComObjectCached<CResources>()
ATL::CComObjectCached<CResources>::`scalar deleting destructor'()
TL::CComObjectCached<CResources>::Release()
ATL::CComPtrBase<IUnknown>::~CComPtrBase<IUnknown>()
ATL::CComPtr<IUnknown>::~CComPtr<IUnknown>()
ATL::CComClassFactorySingleton<CResources>::~CComClassFactorySingleton<CResources>()

ATL::CComObjectCached<ATL::CComClassFactorySingleton<CResources>

::~CComObjectCached<ATL::CComClassFactorySingleton<CResources> >()

ATL::CComObjectCached<ATL::CComClassFactorySingleton<CResources>

::`scalar deleting destructor'()

ATL::CComObjectCached<ATL::CComClassFactorySingleton<CResources>

::Release()

ATL::CAtlComModule::Term()
ATL::CAtlComModule::~CAtlComModule()
ATL::`dynamic atexit destructor for '_AtlComModule''()
_CRT_INIT(void * hDllHandle=0x07710000, [...])
__DllMainCRTStartup(void * hDllHandle=0x07710000, [...])
_DllMainCRTStartup(void * hDllHandle=0x07710000, [...])

[...]

msvcr80d.dll!__crtCorExitProcess(int status=0)
msvcr80d.dll!__crtExitProcess(int status=0)
msvcr80d.dll!doexit(int code=0, int quick=0, int retcaller=0)
msvcr80d.dll!exit(int code=0)
OmniDir.exe!__tmainCRTStartup()
OmniDir.exe!wWinMainCRTStartup()

Any idea on what is happening here?

Best regards,
Jonathan

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