Re: Simple question on Pointers
"Alan Carre" <alan@twilightgames.com> wrote in message
news:u52AeRbVJHA.2928@TK2MSFTNGP03.phx.gbl
"Igor Tandetnik" <itandetnik@mvps.org> wrote in message
news:e4iH$qaVJHA.1244@TK2MSFTNGP03.phx.gbl...
Alan Carre <alan@twilightgames.com> wrote:
Why is this a problem? Objects get constructed on demand - isn't
that what you wanted? As long as you don't have circular
dependencies, at which point nothing can save you.
But they don't! I have ample proof that that's not true [ie. painful
experience]. If they're at global scope the order of construction is
in the order that the linker encounters them.
I'm talking about function-static objects, like this:
Singleton* getInstance() {
static Singleton instance;
return &instance;
}
These get constructed the first time the function is called.
--
With best wishes,
Igor Tandetnik
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