Re: Order of destruction of static members and static objects

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 30 Nov 2009 10:05:50 -0800 (PST)
Message-ID:
<1d039ffe-7153-4970-9dc3-ac139a63747e@m35g2000vbi.googlegroups.com>
On Nov 30, 3:21 pm, Juha Nieminen <nos...@thanks.invalid> wrote:

James Kanze wrote:

But does that ensure that it's not accessed after it has been
destroyed? If not, how do you make sure it's not?


   std::vector< int >&
   sharedContainer()
   {
           static std::vector< int >* theOneAndOnly = new std::vecctor< int >;
           return *theOneAndOnly;
   }

The standard singleton idiom, in fact.


So you mean that you have to deliberately introduce a memory
leak if you want to make sure the container is not accessed
after it has been destroyed?


How are you defining "memory leak". I don't see anything which
could be qualified as a memory leak, with any of the usual
definitions.

The only useful definition is "memory which leaks"; i.e. which
is periodically reallocated, with previous allocations going
unused, so that the program grows indefinitely. That's not the
case here. I have seen it defined as memory which can no longer
be accessed, because there are no more pointers to it; the only
use I can think of for this definition is to prove that you
can't get a memory leak with garbage collection. But the above
doesn't leak by this definition either, since there's always a
pointer to it.

Is there *really* no better way of doing it?


It being? And "better" meaning?

If the goal is to ensure that an object is not destructed (which
is what you want here), then I don't know of any better way of
doing it than using an allocation without a delete.

--
James Kanze

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