Re: Do I need a singleton here? RESOLVED
"Jim Langston" <firstname.lastname@example.org> wrote in message
I am developing a font class for my opengl graphics library and I came
across a quandry. I have a font which is simply a value for font id and
wrapper code to load the font and kill it. Works fine, then I notice I
don't have a virtual destructor, nor any destructor at all. So I throw in
a virtual destructor and call the code to unload the glfont. I run the
program, now no fonts are visible.
The problem is that my fonts are stored in a map by font name and the
font, and of course std::maps along with most containers use copy.
I used Microsoft Express 2010 C++0x utilization of std::move for containers.
I had a problem implementing this because when I first created a move
constructor I was still using assignment in my code. I disbled the
assignment operator and fixed my code and it works as advertised. I had to
change the elegant line of:
world.fonts[L"Normal"] = jmlGL::jglFont( hDC, L"Courier New", 24 );
to the no where near as elegant line of:
world.fonts.insert(std::pair<std::wstring, jmlGL::jglFont>( L"Normal",
jmlGL::jglFont( hDC, L"Courier New", 24 ) ) );
my program worked as expected and I am able to use non-copyable objects in a
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