bounded buffer
Hi,
I am writing a little application to capture audio data from a wavein
device and broadcast it to the
internet over http protocol. My application is basically divided into two
segments:
Capturing Thread:
-> waveCapture // waveCapture.h (class)
-> mp3Encoding // mp3Encoder.h (class)
Broadcasting Thread:
-> httpServer // httpServer (class)
So in a nutshell, the capturing thread is the "Producer" and the
broadcasting thread is the "Consumer".
In order to link them I need to code a buffer. The producer will put data on
it whereas the consumer will
retrieve data from it.
I would like to post some code about the server (barebones) so I can get to
the main point later on:
unsigned int __stdcall handleClient(void* a)
{
Socket* s = (Socket*) a;
while(1)
{
string r = s->ReceiveLine();
if (r.empty())
break;
s->SendLine("Hello, I am the server!");
break;
}
// Disconnect
s->close();
delete s;
return 0;
}
int main()
{
// Server: set up
SocketServer in(8000,5);
while(1)
{
// Server: wait for incoming connections
Socket* s=in.Accept();
cout << "a client connected..." << endl;
// Server: spawn a new thread to deal with the client
unsigned int ret;
_beginthreadex(0,0,handleClient,s,0,&ret);
}
system("pause");
return EXIT_SUCCESS;
}
As you can see, the server waits for incoming connections and spawns a
thread to deal with a single client each time it connects.
Now, in the handleClient() thread I should retrieve data from the buffer
(being written by the "producer") and send it to the client...
Here comes the pain! Since I have to deal with several connections at the
same time I don't know if they should read from one single buffer or
something else...for instance the producer should write to severl instances
of the buffer...
any idea how I should work this out?
thanks