Re: Getting rid of repeating types in template instantiations

From:
Carl Barron <cbarron413@adelphia.net>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 7 Mar 2008 03:42:28 CST
Message-ID:
<060320082202524146%cbarron413@adelphia.net>
In article
<de7d7d24-cf1c-4a5b-8c55-492268ffed41@k2g2000hse.googlegroups.com>,
rsergeant <rsergeant@gmail.com> wrote:

Hi all,

I am currently studying data structures and algorithms and I'm
implementing them in C++ purely for fun. I've written a stack
containers that allows to set the internal container at compile time.

The stack template class looks as follows:

template <
     typename T,
     std::size_t C = 256,
     typename TS = array <T, C>

class stack {
public:
     typedef T data_type;
     typedef T* ptr_data_type;
     typedef T& ref_data_type;

     stack ()
       : container_ ()
     { }

     stack (const std::size_t size)
       : container_ (size)
     { }

// More methods (pop, push, size, capacity)

private:
      TS container_;
};

When I however want to instantiate this class using a vector I have to
repeat the datatype twice:

#include <vector>
#include "stack.hpp"

int main (int argc, char** argv)
{
   stack <int, 256> s1;
   stack <int, 256, typename std::vector<int> > s2;

  return 0;
}

The first definition (s1) uses the default container. In the second I
use a vector as container. My question... Can I do something so I
don't have to repeat the int type? That way I can't accidently define
the container with another type and the type stored in the stack.

I've been looking in some C++ books, but I can't find a definitive
answer (or I'm looking for the wrong thing).


  write a meta function that builds the complete type from some
of the data;

// a type to hold a const so we can use it anywhere in stack_type.

template <std::size_t N>
struct size_t_
{
    static const std::size_t value = N;
};

// default size
typedef size_t_<256> default_size;

// a place holder
struct nil_t {};

template <class T,std::size_t C = 256, class TS = array<T,C> >
class stack
{
// ...
};

template <class T,class S=nil_t,class R = nil_t>
struct stack_type
{
    typedef stack<T,S::value,R> type;
};

template <class X> // for stl containers
struct stack_type<X,nil_t,nil_t>
{
    typedef stack
    <
       typename X::value_type,
       0, // some sentinel to use push_back/pop_back and dynamic alloc.
       X
    > type;
};

template <class T,class S>// array <T,S::value>
struct stack_type<T,S,nil_t>
{
    typedef stack<T,S::value,typename array<T,S::value> > type;
};

template <class T>
struct stack_type<nil_t,T,nil_t>
{
    typedef stack<T,defautl_size::value,typename
array<T,default_size::value> > type;
};

declarations look like [in some conditions these need to
be typenamed ]

stack_type<X>::type s1; //stl container;
stack_type<T,size_t_<N> >::type s2;// array<T,N>
stack_type<nil_t,T> s3; // array<T,256>

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