Re: wrapping std::vector<> to track memory usage?

From:
Maxim Yegorushkin <maxim.yegorushkin@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Tue, 30 Sep 2008 08:29:45 -0700 (PDT)
Message-ID:
<c2df437e-e095-4048-9e01-6088c8eb699c@k30g2000hse.googlegroups.com>
On Sep 30, 3:00 pm, jacek.dzied...@gmail.com wrote:

  I need to be able to track memory usage in a medium-sized
application I'm developing. The only significant (memory-wise) non-
local objects are of two types -- std::vector<> and of a custom class
simple_vector<> that is a hand-rolled substitute for array<>. With the
latter I have code that tracks all allocations and destructions, so I
can account for all the memory.

  The question is about std::vector<> -- how can I track memory usage
by individual std::vector's? I'm thinking along the lines of a wrapper
(templated) class, like std::tracked_vector<> which would have the
original std::vector<> as a private member, delegate relevant
operations to the underlying std::vector, while doing the accounting
job behind the scenes.


[]

You could use a custom allocator that would maintain a counter of how
much memory has been allocated. Something like that:

#include <vector>
#include <iostream>

size_t allocated;

void print_allocated(int n)
{
    std::cout << n << ": " << allocated << '\n';
}

template<class T>
struct counted_allocator : std::allocator<T>
{
    template<class U>
    struct rebind { typedef counted_allocator<U> other; };

    typedef std::allocator<T> base;

    typedef typename base::pointer pointer;
    typedef typename base::size_type size_type;

    pointer allocate(size_type n)
    {
        allocated += n * sizeof(T);
        return this->base::allocate(n);
    }

    pointer allocate(size_type n, void const* hint)
    {
        allocated += n * sizeof(T);
        return this->base::allocate(n, hint);
    }

    void deallocate(pointer p, size_type n)
    {
        allocated -= n * sizeof(T);
        this->base::deallocate(p, n);
    }
};

int main()
{
    typedef std::vector<int, counted_allocator<int> > IntVec;

    print_allocated(0);
    {
        IntVec v;
        v.resize(1000);
        print_allocated(1);
        v.resize(2000);
        print_allocated(2);
        IntVec u = v;
        print_allocated(3);
    }
    print_allocated(4);
}

Output:
0: 0
1: 4000
2: 8000
3: 16000
4: 0

--
Max

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