Re: The elevator simulation

From:
"osmium" <r124c4u102@comcast.net>
Newsgroups:
comp.lang.c++
Date:
Mon, 15 Oct 2007 13:08:06 -0700
Message-ID:
<5nhvl7Fi19ctU1@mid.individual.net>
<whitehatmiracle@gmail.com> wrote:

Im getting some errors, and have no clue, as to what could be wrong...

SOS... anybody ??
heres the code:

// The elevator simulation

//4 errors of 2 of same type
//error, type qualifier 'elevator' must be a struct or clas name
// error declaration terminated incorrectly

#include "include.h"

class button
{
  enum button_status {off, on};
  button_status status;
public:
  button(button_status = off);
  void set_state(button_status);
  button_status get_state();

};

inline void button::set_state(button_status n){
 status= n;
}

inline button::button_status button::get_state() {
 return status;
}

//error, type qualifier 'elevator' must be a struct or clas name
// error declaration terminated incorrectly


Move this function to below the definiton of elevator
elevators don't yet exist. Read top to bottom, that's the way the compiler
does it.

elevator::button *b(int n) : button_array(0), number(n)
{
  button_array= new button*[number + 1];
  for(int i = 0; i < number + 1; ++i)
button_array[i] = new button;
}


move this function to below the definition of elevator. You are trying to
destroy something which doesn't yet exist.

elevator::~elevator()
{
  for(int i = number; i >= 0; --i)
delete button_array[i];
  delete [] button_array;
}

class elevator
{
public:
  elevator(int = 1, int = 0);
  ~elevator();
  void prompt();
private:
  button *b;
  int current_floor;
  const int top_floor;
  bool button_active(int) const;
  bool is_off (int n); // return button pressed as off
  bool is_on (int n); /// return button preesed for floor
  void press(int);
  void reset(int n); returns off state
  void close_doors();
  bool floor_is_valid(int) const; //// bool ->enum
  elevator(const elevator&);
};

// type qualifier 'elevator' must be a struct or class name
//declaration terminated incorrectly

elevator::elevator(int n, int w) : buttons(n), current_floor(1),
    top_floor(n) {


if you want your elevator to have buttons, this is probably the place to
generate them.

}

elevator::~elevator()
{
  cout << "Elevator will self destruct\n";
}

void elevator::prompt()
{
  cout << "Key in the floor you would like to visit, from 1 to " <<
top_floor << ", 0 to close doors, EOF to exit: ";
  int floor;
  while ( !(cin >> floor).eof())
  {
     if(floor == 0)
{
    if(!button_active(1) && current_floor != 1)
  press(1);
    if(button_active(1))
  close_doors();
}
else if(floor < 1 || floor > top_floor)
    cout << "***Floor " << floor << " is not valid\n";
else if(floor == current_floor)
    cout << "***You have reached your floor now\n";
else
    press(floor);
cout << "Next floor: ";
  }
}

void elevator::press(int n)
{
  buttons.press(n);
}

void elevator::press(int n)
{
  if(!is_valid(n))
cout << "Wrong entry of floor!\n";
  else
button[n]->is_on();
}

void elevator::close_doors()
{
  cout << "Doors are closing\n";
  cout << "\a\a\a\a\a";
// If a button is pushed on a floor higher than the current floor,
then the elevator //always moves up.
  if(button_active(current_floor))
cout << "Elevator accending\n";
  else
cout << "Elevator decending\n";
  sleep(1);
  // Keep looping until floor buton is off
  while(buttons.is_off(current_floor))
  {
if(button_active(current_floor))
    ++current_floor;
else
    --current_floor;
if(buttons.is_off(current_floor) && floor_is_valid(current_floor))
{
    cout << "\tPassing floor " << current_floor << '\a' << '\n';
    sleep(1);
}
  }
  cout << "\tNow on floor " << current_floor << "\a\a\a" << '\n';
  sleep(1);
  buttons.reset(current_floor); //reset is to put button off
  cout << "Doors are open\n";
  sleep(1);
}

bool elevator::button_active(int f) const
{
  for(int i = f; i <= top_floor; ++i)
if(buttons.is_on(i))
   return true;
  return false;
}

bool elevator::floor_is_valid(int q) const
{
  return buttons.is_valid(q);
}

int main()
{
  const int top = 9;
  elevator otis(top);
  otis.prompt();
  return 0;
}


You have written too much code without doing any testing. Please pay
attention.

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