Re: perl-like string concatenation

From:
"Alf P. Steinbach" <alfps@start.no>
Newsgroups:
comp.lang.c++
Date:
Mon, 09 Mar 2009 14:05:32 +0100
Message-ID:
<gp346v$iov$1@news.motzarella.org>
* Christof Warlich:

Alf P. Steinbach schrieb:

*However*, adopting string concatenation as an idiomatic way to build
strings is IMHO ungood because it easily leads to O(n^2) behavior,
e.g. for adding in things in a loop.

Instead I prefer to overload operator <<, C++ "output", to a string,
modifying the string. This works well even with a temporary e.g.

  foo( string().append("") << blah << 42 << gnurk );

and if that first sub-expression is defined as a macro TEMP_STR

  foo( TEMP_STR << blah << 42 << gnurk );

and even better if it's defined as three- or four-line class

  foo( TempStr() << blah << 42 << gnurk );

without the O(n^2) behavior so common in scripting languages.


Did I get you right that you are suggesting something like this, i.e
returning a reference to a string instead:?

template<typename T> string &operator<<(string &x, T y) {
    ostringstream tmp;
    tmp << x << y;
    x = tmp.str();
    return x;
}


Not quite.

You have to specialize for various types, especially char const*.

Otherwise you're incurring a heck of an overhead of the ordinary sort, as you're
doing.

And you have to absolutely avoid copying the lhs string, otherwise you're
incurring the O(n^2) algorithmic overhead, which you're also doing, which means
that this implementation is not just inefficient but /incorrect/ wrt. to goal.

But apart from the extreme inefficiency of that concrete implementation, and
apart from it's incorrectness, then yes, sort of. :-)

It avoids creating a new string over and over again when being used in a
loop, so it should run faster. But a quick test did not show a big
difference:

#include <string>
#include <iostream>
#include <sstream>
using namespace std;

template<typename T> string &operator<<(string &x, T y) {
    ostringstream tmp;
    tmp << x << y;
    x = tmp.str();
    return x;
}

template<typename T> string operator&(const string &x, T y) {
    ostringstream tmp;
    tmp << x << y;
    return tmp.str();
}

int main(void) {
    int i;
    string tmp;
    for(i = 0; i < 30000; i++) {
        tmp = tmp << i << ";";


This should just be

   tmp << i << ";".

    }
    cout << tmp << endl;
    tmp = string();
    for(i = 0; i < 30000; i++) {
        tmp = tmp & i & ";";
    }
    cout << tmp << endl;
    return 0;
}

Compiled with gcc, both loops seem to run more or less equally long.


See above.

I leave re-testing with that fix (removing incorrect usage), plus a fix of the
earlier mentioned incorrectness of operator<< implementation, to you. ;-)

And my first solution had the advantage that the source string remains
unmodified.


That's not an advantage, it's a disadvantage. With the "&" operator above you
don't have a choice about whether to create a new string or not, you always have
to create a new string. With the "<<" above the client code can choose in each
case -- and as mentioned, when it's used correctly it avoids that dreaded
O(n^2) behavior (there's no way to guard against silly client code, though).

Cheers & hth.,

- Alf

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