Re: Thread killing problem

From:
yanlinlin <yanlinlin82@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 26 Dec 2007 05:04:31 -0800 (PST)
Message-ID:
<9650ae9f-327a-46ae-b168-6e0a0e265679@a35g2000prf.googlegroups.com>
On Dec 26, 7:20 pm, "J.K. Baltzersen" <jornb...@pvv.org> wrote:

On Dec 26, 12:00 pm, yanlinlin <yanlinli...@gmail.com> wrote:

On Dec 26, 5:42 pm, "J.K. Baltzersen" <jornb...@pvv.org> wrote:

To whomever it may concern:

I am using MS Visual C++ 6.0.

I have a process A which instantiates an object C.

At a later point the process A creates the thread B.

The thread B has access to the object C.

Because the user cancels the "process" which the thread B handles, the
thread B is stopped by the use of TerminateThread.

A bit later on I try to access member variables in the object B, the
purpose of this being replacing some files with backup versions of
these same files. These member variables are of type std::string.
Let's call these m, n, and o. When I access m, there seems to be no
problem. However, when I access n, the debugger hangs, apparently
infinitely.

I tried replacing std::string with char*, but that only resulted in
the problem showing up when I accessed m.

I want to be able to run TerminateThread on the thread B without my
object C being corrupted.

I would greatly appreciate any tips that would lead to my being able
to do so.

Thank you very much in advance for any help.

Best regards,
J.K. Baltzersen


Don't use TerminateThread. Use event or something else to notify the
thread to exit by itself instead.- Hide quoted text -

- Show quoted text -


My thread is not event oriented. It runs from start to end unless some
exception is thrown. Could I tell the thread to throw an exception, by
sending a message to it, at an arbitrary point? I would rather avoid
introducing checkpoints where the thread decides whether to continue
or exit.

Thanks again.


Sorry to misguide you. What I mean about the event is not the event
supported by OS, but just a notification.
Maybe you can do it like this:

volatile bool flag = false; // this is a global variable for notifying

DWORD WINAPI TheThreadProc(LPVOID) // this is the thread proc
{
   // ...
   while ( ! flag)
   {
      // ...
      if (flag) break;
      // ...
   }
   return 0;
}

void Foo()
{
   HANDLE hThread = CreateThread(...);
   // ...
   flag = true; // Set the variable to let the thread exit by itself
   WaitForSingleObject(hThread);
   // ...
}

Since TerminateThread can not guarantee variables in thread be
destroied correctly, let the thread exit by itself is the right way.

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