Re: Question on C++ Thread Class and inheritance/polymorphism with POSIX pthread

From:
Szabolcs Ferenczi <szabolcs.ferenczi@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 29 Oct 2008 03:06:47 -0700 (PDT)
Message-ID:
<906a04da-e28f-4445-ab91-4e5971314066@f77g2000hsf.googlegroups.com>
On Oct 29, 12:07 am, "Chris M. Thomasson" <n...@spam.invalid> wrote:

FWIW, here is a quick example (in the form of a fully compliable program
with error checking omitted) of how I use POSIX threads within a C++
environment:
_________________________________________________________________
/* Simple Thread Object
______________________________________________________________*/
#include <pthread.h>

extern "C" void* thread_entry(void*);

class thread_base {
  pthread_t m_tid;
  friend void* thread_entry(void*);
  virtual void on_thread_entry() = 0;

public:
  virtual ~thread_base() = 0;

  void thread_run() {
    pthread_create(&m_tid, NULL, thread_entry, this);
  }

  void thread_join() {
    pthread_join(m_tid, NULL);
  }

};

thread_base::~thread_base() {}

void* thread_entry(void* state) {
  reinterpret_cast<thread_base*>(state)->on_thread_entry();
  return 0;

}

template<typename T>
struct thread : public T {
  thread() : T() {
    this->thread_run();
  }

  ~thread() {
    this->thread_join();
  }

  template<typename T_p1>
  thread(T_p1 p1) : T(p1) {
    this->thread_run();
  }

  template<typename T_p1, typename T_p2>
  thread(T_p1 p1, T_p2 p2) : T(p1, p2) {
    this->thread_run();
  }

  // [and on and on for for params...]

};

/* Simple Usage Example
______________________________________________________________*/
#include <string>
#include <cstdio>

class worker : public thread_base {
  std::string const m_name;

  void on_thread_entry() {
    std::printf("(%p)->worker(%s)::on_thread_entry()\n",
      (void*)this, m_name.c_str());
  }

public:
  worker(std::string const& name)
    : m_name(name) {
    std::printf("(%p)->worker(%s)::my_thread()\n",
      (void*)this, m_name.c_str());
  }

  ~worker() {
    std::printf("(%p)->worker(%s)::~my_thread()\n",
     (void*)this, m_name.c_str());
  }

};

int main(void) {
  {
    thread<worker> workers[] = {
      "Chris",
      "John",
      "Jane",
      "Steve",
      "Richard",
      "Lisa"
    };

    worker another_worker("Jeff");
    another_worker.thread_run();
    another_worker.thread_join();
  }

  std::puts("\n\n\n__________________\nhit <ENTER> to exit...");
  std::fflush(stdout);
  std::getchar();
  return 0;}

_________________________________________________________________

IMVHO, this is very straight forward and works well. In fact, I think I l=

ike

it better than the Boost method... Humm... Well, what do you all think ab=

out

the design? Is it crap?


The active object concept is much better than the Boost thread and I
have suggested it earlier that the C++0x committee should consider
this pattern, i.e. active object, as a high level wrapper construction
next to their high level wrapper wait/2 on the condition variable:

<quote from="
http://groups.google.com/group/comp.lang.c++/msg/8e80468d988c4feb
">
I do think it has advantages over Boost's method. One such advantage
is the RAII nature of it.

Furthermore, I think it should be taken in into the C++0x standard on
the similar grounds as they provide higher level condition variable
wait API as well:

<quote>
template <class Predicate>
    void wait(unique_lock<mutex>& lock, Predicate pred);
Effects:
As if:
while (!pred())
    wait(lock);
</quote>
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2497.html
</quote>

Another remark: Why do you not keep to the terminology we have come up
with earlier? It is for an active object and not for any plain thread.
See:

"What's the connection between objects and threads?"
http://groups.google.com/group/comp.lang.c++/msg/84d6d69cae17fee7

What is the difference between:

    worker another_worker("XY");
    another_worker.thread_run();
    another_worker.thread_join();

and

    ActiveObject<worker> another_worker("XY");

Well, the difference is that the wrapper takes care of the low level
details of starting and stopping the thread. As a bonus, it is
impossible to miss to join the thread. In other frameworks they tend
to call it the fork-join style.

So, you might consider this patch for clarity:

34,35c34,35
< struct ActiveObject : public T {
< ActiveObject() : T() {
---

struct thread : public T {
  thread() : T() {

39c39
< ~ActiveObject() {
---

  ~thread() {

44c44
< ActiveObject(T_p1 p1) : T(p1) {
---

  thread(T_p1 p1) : T(p1) {

49c49
< ActiveObject(T_p1 p1, T_p2 p2) : T(p1, p2) {
---

  thread(T_p1 p1, T_p2 p2) : T(p1, p2) {

86c86
< ActiveObject<worker> workers[] = {
---

    thread<worker> workers[] = {


I believe that the program will be clearer and more readable if you
keep to the terminology that reflects the active object. It is not a
good idea to overload the term `thread' since it will just cause some
more confusion.

Best Regards,
Szabolcs

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