Re: integer in ostringstream

cerr <>
Thu, 28 May 2009 20:51:35 CST
On May 27, 12:17 pm, Bart van Ingen Schenau <>

cerr wrote:

On May 26, 10:43 am, Bart van Ingen Schenau <>

cerr wrote:

Hi Chris,

Thanks for your reply!
getPriorityNeed() looks is just a simple method to read an integer
in a thread safe manner:
int GPSData::getPriorityNeed()
     int value;
     //calculate priority with data from config file and deviation
     value = GPSData::priorityNeed;
     return value;
GPSData::priorityNeed gets set by
void GPSData::setPriorityNeed(int value)
     GPSData::priorityNeed = value;
which gets called regularly from a thread.
The object GPSData::priorityNeed is declared as a private integer.
So why would getPriorityNeed return a correct value most of the
times but every now and then it seems to mess it up... Not very
often tho and as said, I can't really figure out any regularity...

There are two possible causes for that wrong value to turn up:
1. An incorrect value gets passed to setPriorityNeed. This should be
caught with an assert in setPriorityNeed, after which you can trace
back in the debugger who is responsible for that wrong value.

Thats' what I thought as well first but then again, the value that
gets set there is from the type bool (in this case, can be integer in
other cases that's why i'm using int as the type to save the value)

How sure are you that those other cases (with non-boolean values) do net
get triggered just before you read the value?

Well, the method that sets the value (in a global variable) gets
called a thread and so does the get method.
I'm sure that the set call is first as the problem never happens in
the first 'rotation' (there also is a default value assigned) but
somewhere, sometime down the line.

2. You have a rogue pointer in your program that causes the value of
GPSData::priorityNeed to be overwritten. This is a very serious
problem that can only be located with a lot of hard effort and
critically looking at ALL of the code.

Nu-uh, I don't think so as the other values from the same pointer are
always correct.

But I am not talking about the situation that the pointer you use to
legitimately access the data is invalid.
I am talking about the case that *some other pointer* overwrites your

for example, something like this:

int main()
   char* p1 = new char[4];
   delete p1;

   int* p2 = new int; // SAME ADDRESS AS p1!
   p2 = 42;
   p1[1] = 'A'; // trashes p2 !


I don't have any occurence similar to. My cenario is like this:

//Thread 1
Create *DataHolder;

//Thread 2 (Singleton class)

hm, it's difficult to simplify it but i basically have a singleton
class reading hardware inputs in a thread and set the value into
"DataHolder" with the thread-safe "setPriorityNeed()" method. Then in
my application i retrieve the value by calling "getPriorityNeed()".
In order to make sure I have the same pointer to call these access
methods, I create it in the beginning and pass it to my singleton in
its instance. And even, it works 99% of the time but not 100 :o

I believe it is as fenghuang earlier suggested "just"
a casting issue:

I can guarantee you that casting will not make your problem disappear.
The cast to unsigned int will cause the incorrect value to be

That's too bad :(
Are you sure? I haven't had a chance to test this yet :o...

char * str = NULL;
char ch = '\0';
int i = 0;

unsigned int u = 0;

// in fact, the three variables have same content

With my addition, all four.

std::cout << str;
std::cout << ch;
std::cout << 0;
have different results

That is true, but it is beside the point.

   std::cout << 0;
   std::cout << 0u;
have identical results.

yup, i see...

Thanks for taking time to come up with a few hints buddy!
This awesomely valueable!


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