Re: Loop generates never-ending sockets and threads, need help debugging

From:
Branimir Maksimovic <bmaxa@hotmail.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 05 Feb 2010 20:15:32 +0100
Message-ID:
<hkhqok$psd$1@solani.org>
Kurt wrote:

Hi all,

I have a client/server project written by a hired contractor, but it's got a fairly big bug when it comes to dealing with thread and sockets. It creates threads but never closes the handle to them, thus causing the server to accumulate hundreds of thousands of open handles in a day or so. The client and server both share similar code, but I'll just post the server-side.


.....

     while (blStarted) {
        SOCKET sa = accept(socCommand, 0, 0); // block for connection request
        if (sa ==INVALID_SOCKET) {
            break;
        }
        void **params = (void **) malloc(sizeof(void*)*2);
        SOCKET *s = new SOCKET;
        *s = sa;
        params[0] = (void*)this;
        params[1] = (void*)s;
        DWORD dwGenericThread;
        //unsigned int iGenericThread;
        HANDLE hWorkerThread = CreateThread(NULL, 0, transferCommandWorkerThread, params, 0, &dwGenericThread);
        //HANDLE hWorkerThread = (HANDLE)_beginthreadex(NULL, 0, transferCommandWorkerThread, params, 0, &iGenericThread);
        //WaitForSingleObject(hWorkerThread, INFINITE);
        //CloseHandle(hWorkerThread);
    }
}


Hm, what happens if there are more than 1 pending connection requests?
This obviously doesn't work in case of Wait.... since than, no other
connection will be accepted till current client is processed...

Greets

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