Re: Local Variable in Thread

From:
SG <s.gesemann@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 13 Dec 2010 06:45:06 -0800 (PST)
Message-ID:
<2d958b49-812f-4472-862f-51e02f6b6311@o14g2000prn.googlegroups.com>
On 13 Dez., 15:08, Manoj wrote:

  void ThreadCS(void* lp)
  {
      EnterCriticalSection(&cs);
      const string str = string((char*) lp);
      .....
  }

  int _tmain(int argc, _TCHAR* argv[])
  {
      .....
      .....


        char szStr[99];

      for(int i=0; i<numThreads; i++)
      {
          sprintf(szStr,"%d",i);
          _beginthread(ThreadCS, 0, szStr);
      }
      .....
      .....
  }

Any clue ?


Give each thread a copy of the string instead of just a pointer. Using
a decent thread library (like Boost.Thread) it might look as simple as
this:

   void my_thread_func(string const& s)
   {
       lock lck (cout_mutex);
       cout << s << '\n';
   }

   int main() {
       string foo = "hello";
       thread t1 ( boost::bind(my_thread_func,foo) );
       foo = "world";
       thread t2 ( boost::bind(my_thread_func,foo) );
       t1.join();
       t2.join();
   }

boost::bind yields a function object that stores a copy of foo in this
case. The thread's constructor stores a copy of the function object
somewhere safe, starts the thread and disposes the function object
automatically. But passing a reference to foo is also possible.
Replace foo within bind with cref(foo) where cref is a function
template from Boost.Ref (reference wrappers).

If for some reason you cannot use a decent thread library, you have to
dynamically create copies of the string, pass a pointer to the copy to
the thread and let the thread delete the copy again.

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