Re: Firing an event from a worker thread

From:
"Alexander Nickolov" <agnickolov@mvps.org>
Newsgroups:
microsoft.public.vc.atl
Date:
Wed, 2 Aug 2006 14:33:41 -0700
Message-ID:
<Olv#TtntGHA.1512@TK2MSFTNGP03.phx.gbl>
Ok, your thread management seems to be in order. Apart
from the fact you are leaking your reported object after raising
the event (you are missing VariantClear on vntArg after Invoke),
I don't see anything wrong with the code.

What thread causes the deadlock, e.g. who holds the lock
you are blocking on when trying to fire the event? What is the
call stack there? Are you sure it's the connection point lock
that is causing the deadlock?

--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@mvps.org
MVP VC FAQ: http://www.mvps.org/vcfaq
=====================================

"Chris" <chris@scadaengine.com> wrote in message
news:1154553159.036232.136940@75g2000cwc.googlegroups.com...

Hello Alexander,

The thread is created by the COM object as follows. I don't use Windows
messages inside the Main Thread, the messaging is done via a FIFO stack
using a push/pop mechanism. The messages originate from another thread
that has a longer lifecycle. I use the CComDynamicUnkArray_GIT template
class that was published on the web. Any thoughts would be very much
appreciated.

/*-----------------------------------------------------------------------------
*
* content: The last called function in initilizing com object.
*
* input: none
*
* return: none
*/
HRESULT
CApplicationLayer::FinalConstruct()
{
THREAD_ID threadID;

pAppLayer = this;
Thread_Sem_Init(&thread.semaphore);

// create the thread
thread.m_hThread = CreateThread(
NULL,
0,
&ThreadProc,
reinterpret_cast< void* >(this),
0,
(unsigned long*)&threadID);

//Wait for the thread to signal that it has started
Thread_Sem_Wait(&thread.semaphore);

   return S_OK;
}

/*-----------------------------------------------------------------------------
*
* content: The last called function before com object wil be
destroyed.
*
* input: none
*
* return: none
*/
void CApplicationLayer::FinalRelease()
{
DestroyThread();
}

// the thread function
DWORD WINAPI
CApplicationLayer::ThreadProc(LPVOID lpParameter)
{
   pApplicationLayer = reinterpret_cast< CApplicationLayer*

(lpParameter);


   CoInitializeEx(NULL, COINIT_MULTITHREADED);

   do
{
if (!pApplicationLayer->OnInitInstance())
break;

if (!pApplicationLayer->Run())
break;

} while (True);

   pApplicationLayer->OnExitInstance();
   CoUninitialize();

   return 0;
}

void CApplicationLayer::DestroyThread()
{
thread.keep_going = FALSE;
//Wait for it to stop
Thread_Sem_Wait(&thread.semaphore);
Thread_Sem_Destroy(&thread.semaphore);
THREAD_CLOSE_HANDLE(thread.m_hThread);
}

//The Event being fired would look like this :-

HRESULT Fire_Iam(BACnetServiceIam *service)
{
HRESULT hr;
CComVariant varResult;
CComObject<CIam> *Iam;
VARIANT vntArg;

T* pT = static_cast<T*>(this);
int nConnectionIndex;
int nConnections = m_vec.GetSize();

for (nConnectionIndex = 0; nConnectionIndex < nConnections;
nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
CComQIPtr< IDispatch, &IID_IDispatch > pDispatch( sp.p );
if (pDispatch.p != NULL)
{
VariantClear(&varResult);
//Create a new Iam object
if (hr = CComObject<CIam>::CreateInstance(&Iam))
return hr;
//Set the pointers up
Iam->Iam.iAmDeviceIdentifier = service->iAmDeviceIdentifier;
Iam->Iam.maxAPDULengthAccepted = service->maxAPDULengthAccepted;
Iam->Iam.segmentationSupported = service->segmentationSupported;
Iam->Iam.vendorID = service->vendorID;

::VariantInit(&vntArg);
V_VT(&vntArg) = VT_DISPATCH;
Iam->GetUnknown()->QueryInterface(IID_IIam,
(void**)&vntArg.pdispVal);

DISPPARAMS disp = { &vntArg, NULL, 1, 0 };
pDispatch->Invoke(0x1, IID_NULL, LOCALE_USER_DEFAULT,
DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
Iam->GetUnknown()->Release();
}
}
return varResult.scode;

}

Alexander Nickolov wrote:

Who is responsible for the lifetime of your thread? Is it a
COM object?

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