Re: Threading classes concept ?

red floyd <no.spam@here.dude>
Mon, 19 Mar 2007 20:50:42 GMT
Gianni Mariani wrote:

red floyd wrote:

class Thread
       virtual void thread_func() = 0;
       static void start_thread(void* param)
       void start()
          os_specific_thread_starter(&start_thread, this);
       Thread() { }
       virtual ~Thread() { }
       Thread(const Thread&);
       Thread& operator=(const Thread&);

Then you have the following:

class MyThread : public Thread
      int n;
       MyThread(int n_) : Thread(), n(n_) { }
      void thread_func()
         std::cout << "Hello from thread " << n << std::endl;

All you need to do is define thread_func.

a) Need synchronization in destructor

Left as exercise for the reader. Note that this is really skeleton
code, no error checking etc... It's just "here's the concept" pseudo-code.

b) Must not be copy constructible or assignable

Agreed. I did it in the base, but not the child. Shown as an example.
However, since the base has private unimplemented copy/assignment, the
default copy/assignment for the child should fail, correct?

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