Re: c++ casting issues

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 20 Mar 2008 02:49:14 -0700 (PDT)
Message-ID:
<165a08cb-9db4-45cb-8c0d-e5a09a33e986@n75g2000hsh.googlegroups.com>
On Mar 20, 2:10 am, Christopher <cp...@austin.rr.com> wrote:

On Mar 19, 4:48 pm, Juha Nieminen <nos...@thanks.invalid> wrote:

foothomp...@yahoo.com wrote:
  Don't use void* at all. You are only asking for problems.


I disagree. Sometimes it is now avoidable to use a void *,
especially when using the Windows API as they force you to in
some of thier function calls.


Not just Windows. A lot of the Posix API uses void* as well.
Whenever there is a callback in a C API, it is traditional to
add void* for user data---typically, in C++, this will be a
pointer to a class, and the `extern "C"' function which we pass
to the callback will convert the pointer back to the class
type, and call a member function on it.

In such cases, it is very, very important to explicitly cast the
actual pointer to the type used in the callback function before
passing it. A typical scenario might be (using pthread_create,
from the Posix interface):

    extern "C" void* threadStarter( void* p )
    {
        return static_cast< ThreadBase* >( p )->run() ;
    }

    // ...

    class MyThread : public ThreadBase
    {
        // ...
    } ;

    // ...
        MyThread newThread ;
        pthread_create( &threadId, NULL, threadStarter,
                        static_cast< ThreadBase* >( &newThread ) ) ;

Without the static_cast in the call, the code has undefined
behavior. (In this particular case, of course, and even better
solution would be to use boost::threads:-). But it serves as a
good example.)

It is often necessary to use void * and a reinterpret_cast to
and from.


Not reinterpret_cast, static_cast.

It is frowned upon and should be avoided _if possible_.


Obviously, if you don't have a choice, you don't have a choice.

--
James Kanze (GABI Software) email:james.kanze@gmail.com
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