Re: std::string name4 = name4;

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 9 Aug 2010 10:29:53 -0700 (PDT)
Message-ID:
<abdc3d12-63c3-4d58-85bf-bb173a709899@j8g2000yqd.googlegroups.com>
On Aug 7, 10:17 am, =D6=F6 Tiib <oot...@hot.ee> wrote:

On 7 aug, 10:13, Pete Becker <p...@versatilecoding.com> wrote:

On 2010-08-07 04:39:29 +0200, =D6=F6 Tiib said:

Yes, and that is like standard tells it should do.
Self-initializing is almost always bug (like delete this).
You can use it as a trick to confuse the crap out of
readers of the code and achieve some effect that almost
never matters.


struct node
{
int value;
node *next;
};

node n = { 1, &n };

This creates and initializes a node that points to itself.
That's a legitimate use; prohibiting using a name inside its
initializer would ban useful code in order to prevent an
error that's obvious from inspection.


Yes, what i meant was self-initializing like "T a = a;" is like
"delete this" legitimate, but usually a bug.


In well written code, I suspect that most deletes are "delete
this". If you're writing in an object oriented style, it's the
most logical way of doing things, and if you're not, then you're
probably not doing that much allocating (and deleting) anyway.

Someone surely can construct meaningful usage for "T a = a;"
too.


Sure. I did else-thread. But the case is fairly rare, where as
"delete this" is very frequent.

--
James Kanze

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