Re: getline buffering
On Feb 20, 7:45 am, "toton" <abirba...@gmail.com> wrote:
On Feb 20, 11:10 am, Ismo Salonen <nob...@another.invalid> wrote:
toton wrote:
On Feb 19, 8:49 pm, "P.J. Plauger" <p...@dinkumware.com> wrote:
"Jacek Dziedzic" <jacek.dziedzic.n.o.s.p....@gmail.com> wrote in mes=
sage
news:e3782$45d9c612$57ced94c$13839@news.chello.pl...
toton wrote:
On Feb 19, 5:44 pm, "Erik Wikstr=F6m" <eri...@student.chalmers.se>
wrote:
On Feb 19, 12:44 pm, "toton" <abirba...@gmail.com> wrote:
Hi,
I am reading some large text files and parsing it. typical fil=
e size
I am using is 3 MB. It takes around 20 sec just to use std::getl=
ine (I
need to treat newlines properly ) for whole file in debug , and =
8 sec
while optimization on.
It is for Visual Studio 7.1 and its std library. While vim open=
s it
in a fraction of sec.
So, is it that getline is reading the file line by line, instead
reading a chunk at a time in its internal buffer? is there any
function to set how much to read from the stream internally ?
I am not very comfortable with read and readsome , to load a l=
arge
buffer, as it changes the file position. While I need the visibl=
e file
position to be the position I am actually, while "internally" it
should read some more , may be like 1MB chunk ... ?
I'm not sure, but I think it's the other way around, Vim does not=
read
the whole file at once so it's faster.
Each ifstream has a buffer associated with it, you can get a poin=
ter
to it with the rdbuf()-method and you can specify an array to use=
as
buffer with the pubsetbuf()-method. See the following link for a =
short
example:http://www.cplusplus.com/reference/iostream/streambuf/pub=
setbuf.html
--
Erik Wikstr=F6m
Hi,
I had checked it in a separate console project (multi threaded )=
it
is running perfectly, and reads within .8 sec. However the same co=
de
takes 12 sec when running inside my Qt app.
I fear Qt lib is interacting with c++ runtime is some way to cause=
the
problem ....
May be I need to build the Qt lib a fresh to check what is wrong.
Thanks for answering the question ....
Make sure you decouple stream I/O from stdio, i.e. do
std::ios::sync_with_stdio(false);
Normally good advice, but unnecessary with VC++.
P.J. Plauger
Dinkumware, Ltd.http://www.dinkumware.com
I got the problem. It has nothing to do with Qt or other
libraries ....
I was using a tellg() to get the current position. Now my question is
why tellg is such costly ? Won't it just return the current strem
position ?
To explain,
{
boost::progress_timer t;
std::ifstream in("Y:/Data/workspaces/tob4f/tob4f.dat");
std::string line;
while(in){
///int pos = in.tellg();
std::getline(in,line);
}
}
This code takes 0.58 sec in my computer while if I uncomment the line
in.tellg(), it takes 120.8 sec !
Could it be that you have opened the file in text mode and the tellg()
seeks to beginning always and rereads characters (counting cr+lf pairs
as one ). Try switching to binary mode and handle cr+lf yourself.
ismo
The whole purpose of using getline is that only. I am not sure why
tellg have to behave like that in text mode , it is stored one !
Tested the same with gcc .The program in mingw is not giving any big
performance
difference.
here is the program
#include <fstream>
#include <iostream>
#include <ctime>
int main(){
{
//boost::progress_timer t;
time_t start,end;
time(&start);
std::ifstream in("Y:/Data/workspaces/tob4f/tob4f.dat");
std::string line;
while(in){
int pos = in.tellg();
std::getline(in,line);
}
time(&end);
std::cout<<difftime(end,start);
}}
With & without comment on the line , it takes 2 sec & 3 sec
respectively (without -o2 flag ) It looks fine to me ...
Even the visual studio std code looks quite simple one ....
anyone else has tested it with a big file (4-8 MB )and found a huge
difference ?
On a 22.5MB file I get one second running time without tellg, 4
seconds if the file is opened in text mode and 2 seconds if opened in
binary mode. Seems quite reasonable to me.
--
Erik Wikstr=F6m
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