Re: elapsed time 0 with std::cin

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 24 Nov 2007 10:12:49 -0800 (PST)
Message-ID:
<ef3426bb-2220-430c-ae95-6b5f109d0423@j20g2000hsi.googlegroups.com>
On Nov 23, 9:43 pm, "Jim Langston" <tazmas...@rocketmail.com> wrote:

"pekka" <pe...@nospam.invalid> wrote in message


    [...]

Here's my code:

#include <ctime>
#include <iostream>
#include <string>

class Timer
{
clock_t start_, nticks_;

public:
Timer() : nticks_(0) { start(); }
~Timer() {}

void start() { start_ = clock(); }
void stop() { nticks_ = clock() - start_; }
double elapsed() const { return double(nticks_) / CLOCKS_PER_SEC; }
};

int main()
{
std::string answer;
Timer T;
// for (int n=0; n<100000000; ++n);
std::cout << "? ";
std::cin >> answer;
T.stop();
std::cout << "time elapsed: " << T.elapsed() << "\n";
}

If I use the loop at the commented line, instead of
std::cin, the timer works as expected. I can't figure out
what's wrong here.


I run this code and I get numbers output such as 3.0532

I'm using VC++ 2003


That's a known bug in VC++ (or maybe the Windows runtime
libraries---I'm not sure at what level it occurs). If you get
anything but 0 for a keyboard wait, you're implementation is
incorrect (or the underlying system simply doesn't keep track of
the information).

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