Re: Draw a rectangle keeping aspect ratio of viewport

From:
"Peter Duniho" <NpOeStPeAdM@nnowslpianmk.com>
Newsgroups:
comp.lang.java.programmer
Date:
Mon, 26 May 2008 11:22:43 -0700
Message-ID:
<op.ubrxb5zn8jd0ej@petes-computer.local>
On Sun, 25 May 2008 15:52:32 -0700, RichT <someone@somewhere.org> wrote:=

[...]
Yes thank you, you fixed my code that was never going to work properly=

  =

in a lifetime, why is it that when someone points out the obvious it =

becomes obvious?


Because the only reason it's "obvious" is that it's been pointed out to =
 =

you. :)

I must have looked at this code 20 times if not a hundred and failed t=

o =

spot the problem, but when you highlighted the problem it was blatantl=

y =

obvious and jumping out at me saying here I am ner ner nah ner ner :)


That's just how the brain works. If you are the person who created =

something, your brain does a lot of filtering when you look at it (even =
 =

more filtering than it normally is doing, which is already a lot). In =

many situations, this is beneficial -- it reduces the amount of "noise" =
 =

your brain has to process. But for this sort of thing, it means your =

brain is basically lying to you, making you see what you _thought_ you =

created, and not what you actually _did_ create.

It's a common problem, and it's one of the best reasons for posting code=
  =

when you've run into a brick wall. Another set of eyes is very often =

helpful (it's also why authors don't edit their own manuscripts :) ).

Don't worry about it...we all have the exact same problem.

For what it's worth, I find it helpful to have another person look at my=
  =

code when I run into something like this. But often there's not another=
  =

person around to ask, or the code is more complicated than what the pers=
on =

has time to review. This is where a debugger comes in.

In a lot of ways, a code debugger is like a second set of eyes. It =

"reads" the code to you in completely unambiguous, flawless (we hope :) =
) =

terms. The most common scenario for me when I'm using a debugger is to =
 =

step through code until I find that the code causes a result other than =
 =

what I expected. This is sort of like the debugger reading the code and=
  =

telling me what it _really_ does, which I can compare to what I _thought=
_ =

it does. Where the two don't match, then I've found the problem. :)

[...]
I am still unsure how the best way to track the different coordinate =

systems, AffineTransform seems useful, but I will admit I never really=

  =

understood matrix stuff at school and how it relates to coordinate =

translations? that said I use an AffineTransform to scale the image to=

  =

the canvas.


AffineTransform is what I'm describing, yes. It's certainly helpful to =
 =

know how matrices work with respect to transforming between coordinate =

spaces, but to some extent if you simply look at the docs for =

AffineTransform and see what methods it offers, that can help you =

understand what sorts of things a transform can do for you.

That said, if the only "world coordinate" object you're displaying in =

"screen coordinates" is the image itself, using an AffineTransform might=
  =

be overkill.

I did some playing around with a test project, writing a simple JCompone=
nt =

that displays a given image at a given scale. I combined this with a =

JScrollPane so that I could learn more about how the JScrollPane works. =
  =

One important thing I found is that, as I'd hoped, the JScrollPane allow=
s =

for scrolling without the contained component having to know _anything_ =
 =

about it.

In particular, all mouse input is translated according to the scrolling,=
  =

so that when dealing with mouse input you can ignore that your component=
  =

is in a JScrollPane.

So if the only other thing your component is doing is scaling, all you =

really need to do is multiple or divide by the scale as appropriate to =

convert back and forth between "world" and "screen" coordinates. You ca=
n =

use an AffineTransform, and in some places doing so makes the code a bit=
  =

more concise. But it also complicates the code conceptually, and becaus=
e =

of that could be considered overkill for the problem at hand.

I'm including that test code at the end of this message, in case it's =

useful to you.

[...]
There is still a single problem with the code I posted, if you select =

 =

the x3 option it does not centre the rectangle within he scrollbar =

viewport, the rectangle I am drawing is supposed to be representative =

to =

an area of the image I select with the selection rectangle.


I'm not really clear on the above problem description. I ran the code, =
 =

and I saw a rectangle that isn't centered in any scenario, not just when=
  =

zoomed to 3x. As I mentioned before, a good problem description will be=
  =

very clear about how to use the program to cause the problem to happen, =
 =

what happens when you do that, and what you expect to happen instead. =

Without that information, even with a working code sample it can be hard=
  =

to know exactly what's being asked about.

I do have some comments regarding the code you posted:

     * I have a suspicion that the "image width/height larger/smaller th=
an =

viewport" stuff is superfluous. It's hard to know for sure without a =

clear description of what the code is supposed to do, but it seems to me=
  =

(especially based on my own tests with JScrollPane) that the custom =

component should mostly be indifferent to whatever's going on with the =

JScrollPane.

     * You have a lot of code in each menu action handler that I think =

belongs elsewhere. In particular, there's a lot of management of the =

custom component that IMHO belongs in the component itself, based on =

simple property changes to the component. Hopefully the code I'm =

including illustrates what I mean.

     * In your 3x action handler, you queue some kind of centering logic=
  =

for later execution. This seems odd...why not just execute that after =

revalidating the container (happens implicitly when you revalidate your =
 =

custom component).

     * No doubt people will give me grief for using Hungarian, but IMHO =
 =

your practice of using single-letter variable names is worse. I'd =

recommend strongly against that, especially for non-local variables. Wh=
en =

a variable is named simply "p" (for example), it makes it very hard to d=
o =

a simple text search to try to figure out exactly where it's used.

Anyway, that's all I have for now. :)

Pete

Here's the code I mentioned. Some notes:

     * The code is in three sections: the custom component, the main =

application, and a utility class. I realize this is less convenient, =

since you have to make three different .java files to use it, but I'm =

hoping that the more clear division of functionality compensates for the=
  =

inconvenience.

     * I wrote the custom component two different ways: explicitly deali=
ng =

with scaling, and using an AffineTransform. Java doesn't have a =

pre-processor that I could use to optionally compile one or the other, s=
o =

I simply commented out the lines having to do with the explicit version.=
   =

There aren't really that many different places where the code varies =

according to explicit vs. transform, so hopefully it's not too confusing=
  =

or labor-intensive to see the difference. Obviously to enable the =

explicit version, you'd have to uncomment that code, plus comment the co=
de =

specific to the transform approach. (Generally speaking, in this =

situations, the transform code is obvious because of its use of an =

AffineTransform instance, or because it's a near-duplicate of the explic=
it =

version, but with slightly different parameters, calculations, etc.)

I could in fact use some sort of flag to conditionally execute one or th=
e =

other, or I could just post two different versions of the class, so if m=
y =

current method of differentiating the two is too complicated, let me kno=
w =

and I can try to make it clearer where the division in the code is.

    * I kind of "bailed" on the component size stuff. There are probabl=
y =

layout-friendlier ways to manage the size of the component, but because =
my =

intent was just to put this component in a JScrollPane, I just set all t=
he =

various "sizes" for the control to the desired size. This is not =

necessarily considered a "good Java habit". :)

     * Note that the client of my custom component doesn't know anything=
  =

about the consequences of changing its properties. It just changes them=
, =

and then the custom component itself manages the consequences as =

appropriate (changing the size and repainting, in this case). This keep=
s =

the code simpler and less repetitive.

     * Finally, very minor note: your code sample had an explicit file =

path, while mine prompts the user. Inasmuch as a code sample should be =
 =

_complete_ and inasmuch as you can't really post an image file with your=
  =

sample, IMHO it makes more sense for the sample to not rely on a specifi=
c =

data file for input (the image file in this case). If there's some =

specific characteristic of the input file (image dimensions, bit depth, =
 =

etc. for example), describe those but then allow for a way for the reade=
r =

to easily provide their own input.

I know that's a lot of notes, and the code may seem to be a bit long. B=
ut =

in reality, I think it's reasonably simple...something like half the =

custom component exists to manage things other than the specific =

coordinate-mapping issues, so hopefully it does a good job of =

demonstrating how uncomplicated that part of the problem really needs to=
  =

be. :)

Anyway, here are the classes:

The custom JComponent:

import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.image.*;
import javax.swing.*;
import javax.swing.event.*;

public class ImageSelectComponent extends JComponent implements =

MouseInputListener
{
     private BufferedImage _image;
     private float _scale = 1.0f;

     private boolean _fDragging;
     private Point2D _ptDragStart;
     private Point2D _ptDragCur;
     private Rectangle2D _rectDragBounds;

     private AffineTransform _transformToClient = new AffineTransform(=
);
     private AffineTransform _transformFromClient = new AffineTransfor=
m();

     public ImageSelectComponent()
     {
         this.addMouseListener(this);
         this.addMouseMotionListener(this);
     }

     public void setImage(BufferedImage image)
     {
         // I'm only copying the provided image because later on, I foun=
d =

that
         // the entire image got cleared to black when I tried to write =
to =

it.
         // Seems to be related to the fact that the image is from a fil=
e, =

and
         // this might be a Mac-only issue (bug?). In any case, copying=
 the
         // passed-in image to a new one allows me to write to it later =
 =

without
         // any trouble.
         _image = new BufferedImage(image.getWidth(), image.getHeight(=
), =

BufferedImage.TYPE_INT_ARGB);

         Graphics2D gfx = _image.createGraphics();

         gfx.drawImage(image, 0, 0, null);
         gfx.dispose();

         _UpdateMetrics();
     }

     public BufferedImage getImage()
     {
         return _image;
     }

     public void setScale(float scale)
     {
         _scale = scale;
         _transformToClient = AffineTransform.getScaleInstance(_scale,=
  =

_scale);
         _transformFromClient = AffineTransform.getScaleInstance(1 / =

_scale, 1 / _scale);
         _UpdateMetrics();
     }

     public float getScale()
     {
         return _scale;
     }

     protected void paintComponent(Graphics gfxArg)
     {
         Graphics2D gfx = (Graphics2D)gfxArg;

         // Draw the image with the current transformation
         if (_image != null)
         {
             AffineTransform transformSav = gfx.getTransform();

             gfx.transform(_transformToClient);
// gfx.drawImage(_image, 0, 0, Math.round(_image.getWidth() *=
  =

_scale), Math.round(_image.getHeight() * _scale), null);
             gfx.drawImage(_image, 0, 0, null);
             gfx.setTransform(transformSav);
         }

         // Drag data is already in client coordinates
         if (_fDragging)
         {
             gfx.draw(_RectFromDrag());
         }
     }

     private void _UpdateMetrics()
     {
         if (_image != null)
         {
             Rectangle2D rectBounds =
                 Util.RectTransform(_transformToClient, new Rectangle(0,=
 0, =

_image.getWidth(), _image.getHeight()));
             // Dimension sizeNew = new =

Dimension(Math.round(_image.getWidth() * _scale), =

Math.round(_image.getHeight() * _scale));
             Dimension sizeNew = new =

Dimension((int)Math.round(rectBounds.getWidth()), =

(int)Math.round(rectBounds.getHeight()));

             setMinimumSize(sizeNew);
             setMaximumSize(sizeNew);
             setPreferredSize(sizeNew);
             setSize(sizeNew);
         }
     }

     public void mouseClicked(MouseEvent arg0)
     {
     }

     public void mouseEntered(MouseEvent arg0)
     {
     }

     public void mouseExited(MouseEvent arg0)
     {
     }

     public void mousePressed(MouseEvent arg0)
     {
         _fDragging = true;
         _ptDragStart = arg0.getPoint();

         // To determine limits of mouse input, start with a rectangle i=
n
         // the image coordinates describing the whole image, and transf=
orm
         // that rectangle into client coordinates
// _rectDragBounds = new Rectangle(0, 0,
// Math.round(_image.getWidth() * _scale), =

Math.round(_image.getHeight() * _scale));
         _rectDragBounds = Util.RectTransform(_transformToClient,
                 new Rectangle(0, 0, _image.getWidth(), =

_image.getHeight()));
     }

     public void mouseReleased(MouseEvent arg0)
     {
         _fDragging = false;

         if (_image != null)
         {
// Rectangle2D rectComponent = _RectFromDrag(),
// rectImage = new =

Rectangle((int)Math.round(rectComponent.getX() / _scale),
// (int)Math.round(rectComponent.getY() / _scale),
// (int)Math.round(rectComponent.getWidth() / _scale)=
,
// (int)Math.round(rectComponent.getHeight() / _scale=
));
             Graphics2D gfx = _image.createGraphics();

             gfx.transform(_transformFromClient);
             gfx.setColor(Color.WHITE);
             //gfx.fill(rectImage);
             gfx.fill(_RectFromDrag());
             gfx.dispose();
         }

         this.repaint();
     }

     public void mouseDragged(MouseEvent arg0)
     {
         _ptDragCur = Util.PointConstrained(_rectDragBounds, =

arg0.getPoint());

         this.repaint();
     }

     public void mouseMoved(MouseEvent arg0)
     {
     }

     private Rectangle2D _RectFromDrag()
     {
         int x = (int)Math.min(_ptDragStart.getX(), _ptDragCur.getX())=
,
             y = (int)Math.min(_ptDragStart.getY(), _ptDragCur.getY())=
,
             dx = (int)Math.abs(_ptDragStart.getX() - _ptDragCur.getX(=
)),
             dy = (int)Math.abs(_ptDragStart.getY() - _ptDragCur.getY(=
));

         return new Rectangle(x, y, dx, dy);
     }
}

The main application frame:

import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.IOException;

import javax.imageio.*;
import javax.swing.*;

public class ImageSelectFrame extends JFrame
{

     /**
      * @param args
      */
     public static void main(String[] args)
     {
         EventQueue.invokeLater(new Runnable()
         {
             public void run()
             {
                 JFrame frame = new ImageSelectFrame();

                 frame.pack();
                 frame.setVisible(true);
             }
         });
     }

     private ImageSelectFrame()
     {
         super("TestImageSelect");

         this.setDefaultCloseOperation(DISPOSE_ON_CLOSE);

         final ImageSelectComponent isc = new ImageSelectComponent();
         JScrollPane pane = new JScrollPane(isc);

         this.add(pane);

         JMenuBar mbar = new JMenuBar();

         JMenu menu = new JMenu("File");

         JMenuItem mitem = new JMenuItem("Open...");
         mitem.addActionListener(new ActionListener()
         {
             public void actionPerformed(ActionEvent e)
             {
                 _PromptImage(isc);
             }
         });
         menu.add(mitem);
         menu.addSeparator();

         mitem = new JMenuItem("Exit");
         mitem.addActionListener(new ActionListener()
         {
             public void actionPerformed(ActionEvent arg0)
             {
                 ImageSelectFrame.this.dispose();
             }
         });

         menu.add(mitem);
         mbar.add(menu);

         menu = new JMenu("Image");
         mitem = new JMenuItem("Set Scale...");
         mitem.addActionListener(new ActionListener()
         {
             public void actionPerformed(ActionEvent arg0)
             {
                 _PromptScale(isc);
             }
         });
         menu.add(mitem);
         mbar.add(menu);

         this.setJMenuBar(mbar);
     }

     private void _PromptImage(ImageSelectComponent isc)
     {
         JFileChooser chooser = new JFileChooser();

         if (chooser.showOpenDialog(this) == JFileChooser.APPROVE_OP=
TION)
         {
             try
             {
                 BufferedImage image = =

ImageIO.read(chooser.getSelectedFile());

                 if (image == null)
                 {
                     throw new Exception("Unrecognized image file =

contents");
                 }
                 isc.setImage(image);
             }
             catch (Exception e)
             {
                 JOptionPane.showMessageDialog(this,
                         "Unable to open image file. Error: \"" =

+ e.getMessage() + "\"",
                         "Invalid image",
                         JOptionPane.ERROR_MESSAGE);
                 e.printStackTrace();
             }
         }
     }

     private void _PromptScale(ImageSelectComponent isc)
     {
         try
         {
             float scale = Float.parseFloat(
                     JOptionPane.showInputDialog(
                             this,
                             "Enter the new scale as a decimal:",
                             Float.toString(isc.getScale())));

             if (scale <= 0)
             {
                 throw new Exception("Scale must be a decimal value grea=
ter =

than 0");
             }

             isc.setScale(scale);
         }
         catch (Exception e)
         {
             JOptionPane.showMessageDialog(this,
                     e.getMessage(),
                     "Invalid scale",
                     JOptionPane.ERROR_MESSAGE);

             e.printStackTrace();
         }
     }
}

The utility class:

import java.awt.*;
import java.awt.geom.*;

public class Util
{
     public static Rectangle2D RectTransform(AffineTransform transform, =
 =

Rectangle2D rect)
     {
         // A non-quadrant rotation would create a non-rectangular resul=
t
         if ((transform.getType() & AffineTransform.TYPE_GENERAL_ROTATIO=
N) =

!= 0)
         {
             throw new IllegalArgumentException("the only valid rotation=
  =

type for transform is TYPE_QUADRANT_ROTATION");
         }

         Shape shapeNew = transform.createTransformedShape(rect);
         Rectangle2D rectBounds = shapeNew.getBounds2D();

         return new Rectangle((int)Math.round(rectBounds.getMinX()),
                 (int)Math.round(rectBounds.getMinY()),
                 (int)Math.round(rectBounds.getWidth()),
                 (int)Math.round(rectBounds.getHeight()));
     }

     public static Point2D PointConstrained(Rectangle2D rectConstraint, =
 =

Point2D ptSource)
     {
         return new Point.Double(Math.min(Math.max(ptSource.getX(), =

rectConstraint.getMinX()), rectConstraint.getMaxX()),
                 Math.min(Math.max(ptSource.getY(), =

rectConstraint.getMinY()), rectConstraint.getMaxY()));
     }
}

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