Re: iterators

From:
Eric Sosman <Eric.Sosman@sun.com>
Newsgroups:
comp.lang.java.programmer
Date:
Thu, 06 Aug 2009 11:20:52 -0400
Message-ID:
<1249572049.54717@news1nwk>
Daniel Pitts wrote:

Eric Sosman wrote:

Daniel Pitts wrote:

[...]
What I would *love* is an iterator that can be made smart enough to
not throw ConcurrentModificationException if the modification can be
proven to be non-conflicting (such as appending to a list, or
removing a node from a linked-list, which is not any node being
pointed to by the iterator.)


    Can you give some examples of situations where you've wished you
had such a thing?


I have a simulation involving robots which can shoot at each other. Once
a robot is destroyed, it is removed from the list. At the time that
damage is dealt, I am already iterating through that list.

This means that I must go through the list afterward and remove the dead
robots, instead of removing them as they die.

This is a simplified example. The list itself may contain other objects
(such as missiles, mines, etc...) each of which may cease to exist
and/or inflict damage at any time.


     Okay, but why is removal-en-passant not a "conflict?" It could
change what the Iterator's next() method delivers -- it could even
cause next() to throw NoSuchElementException after hasNext() has
already returned true!

     Your ban against removing nodes "pointed to" by an Iterator may
avoid the problems I mention -- but if so, I don't see how it makes
your code any simpler. To avoid deleting the next() List element,
you'd have to make sure no Robot destroys its one-higher neighbor
Robot, or treat that destruction as a special case. So you're
still stuck with a mark-and-remove-later strategy, or some other
strategy that doesn't alter the List "now."

--
Eric.Sosman@sun.com

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