Re: IoC, DI, and a mess...

From:
Daniel Pitts <googlegroupie@coloraura.com>
Newsgroups:
comp.lang.java.programmer
Date:
Fri, 1 Feb 2008 11:04:49 -0800 (PST)
Message-ID:
<9cf99d95-db1b-4d6f-a450-5c3d9d6a560b@l32g2000hse.googlegroups.com>
On Jan 31, 10:03 pm, Zig <n...@nowhere.net> wrote:

On Thu, 31 Jan 2008 19:53:11 -0500, Daniel Pitts

<googlegrou...@coloraura.com> wrote:

Hmm, I thought I posted this earlier, but Google says otherwise. If
this is a repeat, please respond to the *other* post.

So, I have a RobotFactory, which creates and Robot, all its
components, and then wires the components to the robot. This is my
attempt at using IoC and dependency injection for this.

The wiring is done in one method (shown below). The factory can be
configured once, and then used several times to create new robots that
are the same. The application can have many different RobotFactory
instances.

The problem I have, is that this wiring looks like a mess. I'm trying
to think of ways that could simplify this construct will still giving
me the IoC.

void configureRobot(Robot robot) {
    robot.setThrottle(createThrottle());
    robot.getThrottle().setRobot(robot);


Not sure if this is getting too far off pattern, but I'll throw this out.
If you have methods

Robot.setThrottle
  and
Throttle.setRobot

Then it is not obvious to a caller that if one sets one, the same caller
must also set the other. A caller could easily miss those connections. If
you are using setters to set everything up post-construction, I would lean
towards a mechanism like:

public class Robot {
...
   private Throttle _throttle=null;
   public void setThrottle(Throttle throttle) {
     if (throttle==_throttle)
       return;
     // Decouple the old throttle
     if (_throttle!=null)
       _throttle.setRobot(null);
     // Replace the throttle reference
     _throttle=throttle;
     // Configure required coupling
     if (_throttle!=null)
       _throttle.setRobot(this);
   }

}

public class Throttle {
...
   private Robot _robot=null;
   public void setRobot(Robot robot) {
     if (robot==_robot)
       return;
     // Decouple the old robot
     if (_robot!=null)
       _robot.setThrottle(null);
     // Replace the robot reference
     _robot=robot;
     // Configure required coupling
     if (_robot!=null)
       _robot.setThrottle(this);
   }

}

In this case, the set methods now avoid having object partially set, but
instead completely set the reference to the parameter.

Myself; I like to make objects immutable and fields final by default
unless there is a good reason for them not to be. The downside of this is
it means the constructor has to pick up some of the work. However, that
can still be written as:

public class RobotFactory {
   public Robot createRobot() {
     return new Robot(this);
   }
   // package accessible method, but also overridable
   protected Throttle createThrottle(Robot robot) {
     return new Throttle(robot);
   }

}

public class Robot {
   private final Throttle _throttle;
   //package protected constructor
   Robot(RobotFactory factory) {
     _throttle=factory.createThrottle(this);
     ...
   }

}

I'm sure someone has come up with this pattern before and named it, but I
don't know off the top of my head. Until I hear the proper name, I tend to
think of this as a "Puppy Pattern", since the objects still need to be
nurtured by their, erhm parent, before they're ready to be released into
the real-world. It is of course the parent's responsibility to make sure
not to feed anything to the pup that it's not yet big enough to handle.

Anyway, that might be so different it's not really DI anymore, but maybe
this was food for thought for you ;)

HTH,

-Zig


That is kind of the opposite of DI.
Although, having robot.setThrottle() ensure the invariant of
throttle.setRobot *isn't* a bad thing, but some of the robot
components don't really need to know about the robot (think of it as a
two-way bus versus a one-way). Also, if I design a different type
of throttle that *doesn't* need to know about robot, then I have all
sorts of complications in dealing with that.

So, the approach I decided to try (and it seems clean enough), is to
add a new class called HardwareContext, which has a bunch of setter
methods and fields, one for each component and the robot itself. It
also has a method wireRobot(), which is responsible for connecting all
of the components to each other.

So I guess its a combination of several patterns: Factory pattern with
DI (HardwareSpecification is responsible for creating components and
passing them to HardwareContext) and Configurator pattern
(HardwareContext is responsible for configuring the robot and
components)

I think of it as an assembly line with three people in line. The first
creates the robot shell, the second creates the components, and the
third wires it all together.

It might even be a "cleaner" design if I were to make it have a more
generic event based system, but that's a lot of extra work for this
point. Once I start to expand the combinations of robot/components,
then I'll consider doing that.

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