Re: Standard Design and Development Methodologies

From:
Robert Klemme <shortcutter@googlemail.com>
Newsgroups:
comp.lang.java.programmer
Date:
Tue, 22 Nov 2011 18:52:24 +0100
Message-ID:
<9j25r6FpfU1@mid.individual.net>
On 21.11.2011 12:02, Arved Sandstrom wrote:

On 11-11-21 02:27 AM, Roedy Green wrote:

On Sat, 19 Nov 2011 19:42:07 +0000 (UTC), Novice<novice@example..com>
wrote, quoted or indirectly quoted someone who said :

What are the standard design and development methodologies being used in
systems departments these days and, ideally, where can I find tutorials for
them, preferably free and online?


see http://mindprod.com/jgloss/designpatterns.html

Design patterns are the most important. I have yet to be convinced of
the utility of tools like UML.

see http://mindprod.com/jgloss/uml.html


I'm convinced of the utility of a specific number of UML diagrams, when
used with pencil and paper or on whiteboards. There are only 2 or 3 of
the diagrams I would ever use in technical documentation, and then very
sparingly. For the latter I make a point of not using any "UML editors";
rather, I use my favourite drawing program with UML stencils.

Diagrams have considerable merit to display information, and you may as
well use a standardized notation. UML is OK for that. But if you find
yourself struggling with the details of the notation, or the UML editor
is getting in your way, you're wasting your time.


I strongly agree! Additional point: it may make sense to use non UML
elements in an UML diagram from time to time to improve understanding.
You can't do that with a string UML programming tool.

Kind regards

    robert

--
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