Re: javax.sound.sampled
Here is my class to play sounds in the background with
javax.sound.sampled.
package com.mindprod.vercheck;
import javax.sound.sampled.*;
import java.io.File;
import java.io.IOException;
import static java.lang.System.*;
import java.net.URL;
/**
* Plays a sound using the javax.sound.sampled classes.
* It plays the sound in the background. If you play another sound,
before the
* first has finished, it won't play the sounds on top of each other.
It will block,
* and not return until the first sound has finished at it has started
the second.
* Created by IntelliJ IDEA.
* version 1.0 2008-09-01 initial version
*
* @author Roedy Green
*/
class Play implements Runnable
{
// ------------------------------ FIELDS
------------------------------
/**
* true if want debugging output
*/
private static final boolean DEBUGGING = false;
/**
* information about the format of the sound data.
*/
private final AudioFormat af;
/**
* stream current background thread is playing.
*/
private final AudioInputStream ais;
/**
* information about the output sound rendering device
*/
private final DataLine.Info info;
/**
* size of buffer used to copy sound bytes across
*/
private final int buffSize;
// -------------------------- PUBLIC STATIC METHODS
--------------------------
/**
* play a sound file supported by javax.sound.sampled e.g. a
signed PCM 8-bit au resource.
*
* @param url usually a resource to play created with
Class.getResource.
* @throws UnsupportedAudioFileException if you select a sound
file type not supported on this platform.
* @throws IOException if problem retrieving the
URL
*/
public static void play( final URL url ) throws
UnsupportedAudioFileException, IOException
{
play( AudioSystem.getAudioInputStream( url ) );
}
/**
* play a sound file supported by javax.sound.sampled e.g. a
signed PCM 8-bit au resource.
*
* @param file a sound file to play
* @throws UnsupportedAudioFileException if you select a sound
file type not supported on this platform.
* @throws IOException if problem retrieving the
file.
*/
public static void play( final File file ) throws
UnsupportedAudioFileException, IOException
{
play( AudioSystem.getAudioInputStream( file ) );
}
// -------------------------- PUBLIC INSTANCE METHODS
--------------------------
/**
* background thread to feed bytes from stream to sound renderer
*/
public void run()
{
synchronized ( getClass() )
{
try
{
final SourceDataLine line = ( SourceDataLine )
AudioSystem.getLine( info );
line.open( af, buffSize );
// start streaming in from the resource
line.start();
final byte[] data = new byte[buffSize];
int bytesRead;
/* copy from stream to sound renderer */
while ( ( bytesRead = ais.read( data, 0, data.length )
) != -1 )
{
line.write( data, 0, bytesRead );
}
/* sound data stream is finished, wait for sound to
finish */
line.drain();
line.stop();
line.close();
}
catch ( LineUnavailableException e )
{
// throwing an exception in a background thread
probably won't be caught properly.
err.println( "Line unavailable to play a sound" );
}
catch ( IOException e )
{
err.println( "Problems fetching data to play a sound"
);
}
}
}
// -------------------------- STATIC METHODS
--------------------------
/**
* play a sound file supported by javax.sound.sampled e.g. a
signed PCM 8-bit au resource.
*
* @param ais AudioIunputStream to play
*/
private static synchronized void play( final AudioInputStream ais
)
{
// check out stream ahead of time so Exception will be
fielded.
final AudioFormat af = ais.getFormat();
if ( DEBUGGING )
{
System.out.println( "audio format: " + af.toString() );
}
final DataLine.Info info = new DataLine.Info(
SourceDataLine.class, af );
if ( !AudioSystem.isLineSupported( info ) )
{
throw new IllegalArgumentException( "Cannot play an
unsupported audio format" );
}
final int frameRate = ( int ) af.getFrameRate();
final int frameSize = af.getFrameSize();
final int buffSize = frameRate * frameSize / 10;
if ( DEBUGGING )
{
out.println( "Frame Rate: " + frameRate );
out.println( "Frame Size: " + frameSize );
out.println( "Buffer Size: " + buffSize );
}
// We can't start another thread until previous one has
terminated
// because this method and run are both synchronised on the
class object.
// Start up a background thread to play the sound.
new Thread( new Play( ais, af, info, buffSize ) ).start();
}
// --------------------------- CONSTRUCTORS
---------------------------
/**
* constructor to create a thread run object to play a sound in
the background.
*
* @param ais audion input stream to play
* @param af audio format of the stream
* @param info info about the line that renders the sound
* @param buffSize size of buffer when copying bytes to rendering
device.
*/
private Play( AudioInputStream ais, AudioFormat af, DataLine.Info
info, int buffSize )
{
this.ais = ais;
this.af = af;
this.info = info;
this.buffSize = buffSize;
}
}
--
Roedy Green Canadian Mind Products
The Java Glossary
http://mindprod.com