I need to turn a series of icon images into black & white equivalents
programattically in a paint method.
I'm starting with roughly circular images which are colored within and
everything outside of the circle is transparent. The transparency
displays properly when the images are used in their normal form.
On the fly, however, I want to recolor select images into gray-scale
reflections of their original form, which I do with the following
code:
<Code>
BufferedImage grayImage = new BufferedImage(usableWidth, usableHeight,
BufferedImage.TYPE_BYTE_GRAY);
Graphics2D grayGraphics = grayImage.createGraphics();
grayGraphics.drawImage(originalImage, 0, 0, usableWidth, usableHeight,
this);
</Code>
This produces the effect I want with one problem, the previously
transparent corners of the image are now black. I then draw this gray-
scale image into a new image which allows for transparency thusly:
<Code>
BufferedImage bufferedImage = new BufferedImage(usableWidth,
usableHeight, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = bufferedImage.createGraphics();
g2d.drawImage(grayImage, 0, 0, usableWidth, usableHeight, this);
</Code>
From here I have been unable to find a way to change the corners back
to being transparent (ignoring that it would turn all other instances
of black transparent as well). I've tried XORing black with white
and, sure enough, this turns black into white and vice versa, but not
transparent. I've tried it with new (Color 255, 255, 255, 0) which
would be a fully transparent white and it still doesn't work.
How can I accomplish this feat with either A) the way I started or, B)
a better way that I haven't explored?
Any help would be appreciated.
Greg
Try this and see if it works for you. You might have to play with the
transparency. If you want send me one of your images with the
transparent pixels and I'll try it.