Re: What is the quickest way to play sound?

From:
pek <kimwlias@gmail.com>
Newsgroups:
comp.lang.java.programmer
Date:
Sun, 25 May 2008 06:35:21 -0700 (PDT)
Message-ID:
<77a2925f-5dd4-47a1-84b5-2a06ca9d64db@e39g2000hsf.googlegroups.com>
On May 25, 3:28 pm, Andrew Thompson <andrewtho...@gmail.com> wrote:

On May 25, 9:54 pm, pek <kimwl...@gmail.com> wrote:
...

...God I hate linux
sound system.


LOL! 'Linux sound' was enough to make Jamie
Zawinski dump Linux and convert to Apple and
MacOS.

I didn't get this. Did you say this ironically? I have no idea who is
he (other than the small bio wikipedia provides). But anyway, when I
said "linux sound system" I was talking about the chaotic API and
Services for sound in linux (ALSA, OSS, Pulse etc.). They can't seem
to go along together. Once a program uses one of the APIs, the next
can't use another. So a lot of programs cannot run together. In my
case, I was running RealPlayer, VirtualBox and my Java app. VirtualBox
probably was "stealing the sound", so when I stopped it, it worked!

..But anyways.. Thank you very much for your quick answer.


No worries.

I'm using it exactly as you said (but in a thread).


I can only imagine that any implementation based
on a Thread would be 'cleaner' than what I did
in that example above! Note that (as was pointed
out to me in the last 72ish hours) a Runnable
can do most anything that a Thread can.


Yes, in case anybody needs it, my (rather dangerous) code is this:

public class Utility {
  private static Map<String, File> sndCache = new
ConcurrentHashMap<String, File>();
  public static synchronized File getSound(String url) {
    if ( sndCache.containsKey(url) )
      return sndCache.get(url);

    URL sndURL = Main.class.getResource("/res/snd/" + url);
    if ( sndURL != null ) {
      try {
        sndCache.put(url, new File(sndURL.toURI()));
        return sndCache.get(url);
      } catch (URISyntaxException e) {
        e.printStackTrace();
        return null;
      }
    } else {
      System.err.println("Couldn't find file: " + url);
      return null;
    }
  }
  public static synchronized void playSound(final String url) {
    new Thread(new Runnable() {
      @Override
      public void run() {
        try {
          Clip clip = AudioSystem.getClip();
          AudioInputStream inputStream =
AudioSystem.getAudioInputStream(getSound(url));
          clip.open(inputStream);
          clip.start();
        } catch (Exception e) {
          System.err.println(e.getMessage());
        }
      }
    }).start();
  }
}

I just create a thread with a runnable and run it on the fly. Although
I didn't need it, this way the sound cannot be stopped. So change
appropriately.

--
Andrew T.
PyhSci.org


Thanks again.. ;)

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