Re: Swing - paintComponent not called

From:
Bojan <srbijan@gmail.com>
Newsgroups:
comp.lang.java.programmer
Date:
Thu, 9 Apr 2009 09:47:19 -0700 (PDT)
Message-ID:
<e170d700-1dcd-4a3f-83d7-cc7bff3a1e6b@s19g2000vbp.googlegroups.com>
On Apr 9, 11:14 am, "Matt Humphrey" <ma...@iviz.com> wrote:

"Bojan" <srbi...@gmail.com> wrote in message

news:bdcbed58-f760-492c-b6d9-12762202bc5d@21g2000vbk.googlegroups.com...
On Apr 8, 6:17 pm, "Matt Humphrey" <ma...@iviz.com> wrote:

public void actionPerformed(ActionEvent e) {
if (e.getSource() == button)
{
Thread a = new Thread (new Runnable () {
public void run () {
ProgressFrame pf = new ProgressFrame();
int counter = 0;
//Just to show that the window is doing something
try {
while (true)
{
Thread.sleep(200);
pf.setTitle(pf.getTitle() + ".");
counter++;
if (counter==4)
{
counter = 0;
pf.setTitle(statusTitle);

}
}
} catch (InterruptedException e) {
pf.close();
}
}
});

statusTitle = "Loading";
a.start();
try {
//This is supposed to represent some actions that the main class
will do
Thread.sleep(10000);

} catch (InterruptedException e1) {
}
a.interrupt();
}
}
}

-------------------------------------------
Ok, the main troubles I see are:
   you are launching a new window in a non-EDT thread,
   you are updating that window from a non-EDT thread
   you are blocking the EDT with a sleep so no updates / drawing will=

 occur.

To create the window in the EDT--just move the ProgressFrame creation
outside of the loop (mark the local variable pf as final). As for upda=

ting

the title, it is probably not part of your main problem, but you should
instead use (uncompiled, untested)

SwingUtilities.invokeLater (new Runnable () {
  pf.setTitle (---whatever---);

});

As for blocking the EDT with sleep--keep in mind that all GUI updates
(redrawing, handing events, etc) take place on the EDT--the screen will n=

ot

update while you are processing the menu selection. Launch your interr=

uptor

into a separate thread where it can wait while the EDT gets back to work.
Mark local variable "a" as final.

Thread interruptor = new Thread (new Runnable () {
try {
  Thread.sleep (10000);} catch (InterruptedException ex) {

  ex.printStackTrace (); // Never leave this empty}
a.interrupt ();
});

interruptor.start ();
// Return back to EDT so it can do its job

Matt Humphreyhttp://www.iviz.com/


I did not use
SwingUtilities.invokeLater (new Runnable () {
  pf.setTitle (---whatever---);

});
but everything else works perfectly.

Thanks a lot. I really appreciate it.

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