getting sound on side of the preferred size
Hey guys, I want the sound in this program to sound at six different
places on the preffered size of the screen. There should be upper
right and lower right sound, upper and lower left sound and last upper
and lower middle sound. Currently the sound below is just for the four
sides of the prefferred size of the screen...but am thinking of a way
to divide the sound into six different part. any help is
appreciated :)
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package basics;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Formatter;
import javax.swing.*;
import java.io.File;
import javax.sound.sampled.*;
import helpers.GlobalProperties;
import java.awt.Color;
import java.util.LinkedList;
import java.util.Queue;
import java.util.Random;
//private Color ballColor = null;
public class AnimationSound extends JPanel {
private static final int BOX_WIDTH = 640;
private static final int BOX_HEIGHT = 480;
private static final int RATE = 60;
private File soundFile = new File("resources/snd16.wav");
private File soundFile2 = new File("resources/soundwrong.wav");
private Clip clip,clip2;
private float ballRadius = 50;
private float ballX = 250 - ballRadius;
private float ballY = 250 - ballRadius;
private float ballSpeedX = 6;
private boolean randomColorMode = false;
private Color ballColor = null, numberColor = null;
private Color backgroundColor;
private static final float N = 64;
private final Queue<Color> clut = new LinkedList<Color>();
//Timer timer2 = new Timer(3*1000);
Timer timer2;
this.setPreferredSize(new Dimension(BOX_WIDTH, BOX_HEIGHT));
// Prepare a Clip
try {
AudioInputStream audioInputStream =
AudioSystem.getAudioInputStream(soundFile);
AudioInputStream audioInputStream2 =
AudioSystem.getAudioInputStream(soundFile2);
AudioFormat audioFormat = audioInputStream.getFormat();
AudioFormat audioFormat2 = audioInputStream2.getFormat();
DataLine.Info dataLineInfo =
new DataLine.Info(Clip.class, audioFormat);
DataLine.Info dataLineInfo2 =
new DataLine.Info(Clip.class, audioFormat2);
clip = (Clip) AudioSystem.getLine(dataLineInfo);
clip2 = (Clip) AudioSystem.getLine(dataLineInfo2);
clip.open(audioInputStream);
clip2.open(audioInputStream2);
} catch (Exception e) {
e.printStackTrace(System.err);
}
Timer timer = new Timer(1000 / RATE, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
ballX += ballSpeedX;
if (ballX - ballRadius < 0) {
ballSpeedX = -ballSpeedX;
ballX = ballRadius;
playSound();
} else if (ballX + ballRadius > BOX_WIDTH) {
ballSpeedX = -ballSpeedX;
ballX = BOX_WIDTH - ballRadius;
playSound2();
}
if (ballY - ballRadius < 0) {
ballSpeedY = -ballSpeedY;
ballY = ballRadius ;
playSound();
} else if (ballY + ballRadius > BOX_HEIGHT) {
ballSpeedY = -ballSpeedY;
ballY = BOX_HEIGHT - ballRadius;
playSound2();
}
repaint();
}
});
timer.start();
}
// Play the sound in a separate thread.
private void playSound() {
Runnable soundPlayer = new Runnable() {
@Override
public void run() {
try {
clip.setMicrosecondPosition(0);
clip.start();
} catch (Exception e) {
e.printStackTrace();
}
}
};
new Thread(soundPlayer).start();
}
private void playSound2() {
Runnable soundPlayer2 = new Runnable() {
@Override
public void run() {
try {
clip2.setMicrosecondPosition(0);
clip2.start();
} catch (Exception e) {
e.printStackTrace();
}
}
};
new Thread(soundPlayer2).start();
}
@Override
public void paintComponent(Graphics g) {
for (int i = 0; i < N; i++) {
clut.add(Color.getHSBColor(i / N, 1, 1));
}
super.paintComponent(g); // Paint background
//getColors();
g.setColor(Color.BLACK);
g.fillRect(0, 0, BOX_WIDTH, BOX_HEIGHT);
g.setColor(clut.peek());
clut.add(clut.remove());
g.fillOval(
(int) (ballX - ballRadius),
(int) (ballY - ballRadius),
(int) (2 * ballRadius), (int) (2 * ballRadius));
g.setColor(Color.WHITE);
g.setFont(new Font("Dialog", Font.PLAIN, 12));
StringBuilder sb = new StringBuilder();
Formatter formatter = new Formatter(sb);
formatter.format(
"Ball @(%3.0f) Speed=(%2.0f)", ballX, ballSpeedX);
g.drawString(sb.toString(), 20, 30);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
AnimationSound Ani = new AnimationSound();
JFrame frame = new JFrame("A Moving Ball");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(Ani);
frame.pack();
frame.setVisible(true);
}
});
}
}