Re: JOutlookBar

From:
Peter Cheung <cmk128@gmail.com>
Newsgroups:
comp.lang.java.programmer
Date:
Sat, 28 Apr 2012 03:10:30 -0700 (PDT)
Message-ID:
<32783489.320.1335607830761.JavaMail.geo-discussion-forums@pbbpz9>
Lew=E6=96=BC 2012=E5=B9=B44=E6=9C=8828=E6=97=A5=E6=98=9F=E6=9C=9F=E5=85=ADU=
TC+8=E4=B8=8A=E5=8D=884=E6=99=8251=E5=88=8600=E7=A7'=E5=AF=AB=E9=81=93=EF=
=BC=9A

markspace wrote:

Daniel Pitts wrote:

Peter Cheung wrote:

I already set it to 1ms, but it still runs slowly.

So the animation is not smooth.

 
 

You're timer simply calls draw. Also, 1ms is really too fast, and will
cause more harm than good. You should aim for closer to 30hz->60hz. Tr=

y

around 33ms timer.

 
 
I happen to know a little about animation (graphics is a personal hobby=

 

of mine). The gold standard in animation is 25 frames per second, or 4=

0

ms in between frames.
 
However, as a practical matter, much lower frames rates are acceptable.=

 

  Some cheaper animation, like some of the early so-called
"japanimation," used as little as 4 or 6 frames per second in parts of=

 

their work.
 
I'd start at 250 ms. 1 ms will clearly overwhelm any normal desktop
system with too much work. Get 250 ms working, then see if it can be=

 

improved.
 
 

Ideally, the "work" for your animation should be done in the timer
handler too (so that your state changes on the timer, not just a redra=

w).

 
This.
 
Peter, what I've looked at in your code base is pretty bad. Most of it=

 

is really ugly generated code. Nothing has comments. There's no test=

 

harness that I saw. You need to slow down and write some code by hand,=

 

try to understand what is really going on. One good class is better
than 100 cruddy classes, and it is certainly my impression that the
latter is what you have.

 
Looking at this part of your code, Peter:
 
public class OutlookBarLayout implements LayoutManager2, java.io.Serializ=

able, ActionListener

 
// Why not import Serializable?
// Where is the 'serialVersionUID'?
 
{
        public Hashtable<String, Component> components = new Hashtable<=

String, Component>();

 
// Don't use Hashtable
 
        public int buttonHeight = 31;
        private int separatorHeight = 8;
 
        private int totalHeight;
        private int noOfButtonLeft;
        private int top;
        private int left;
 
// bad scope, AFAICT, should be a local variable - how is this part of th=

e instance state?

 
        private int right;
        private Timer timer = new Timer(1, this);
 
// Shouldn't this be 'final'?
 
        private Container target;
        private int currentY;
 
        public OutlookBarLayout() {
        }
...
 
You don't need to specify a no-argument, empty constructor.
 
Where are your Javadoc comments?
 
Have you gone over every line of this class and gained comprehension of w=

hat it does?

 
Please answer the questions in detail.
 
--
Lew


I don't have any javadoc, all the documents I wrote are in here http://code=
..google.com/p/peter-swing/w/list

I use Jigloo plugins to generate the UI code for pas few years, comfortable=
 with it and I usually won't review the generated-code.

I was a traditional-java-programmer, I write all swing code by myself and d=
idn't use any plugins to generate code. But now I changed, I use plugin to =
generate UI code. I don't care much about the generated-code by Jigloo plug=
in, if it works, everything fine to me.

peter-swing's components and theme seems working, so i don't brother jigloo=
's code.

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