Re: Rationale behind constructor call chain... ( and comparison with C++)

From:
Thomas Hawtin <usenet@tackline.plus.com>
Newsgroups:
comp.lang.java.programmer
Date:
Thu, 02 Nov 2006 20:49:56 +0000
Message-ID:
<454a59bc$0$8756$ed2619ec@ptn-nntp-reader02.plus.net>
Tor Iver Wilhelmsen wrote:

Thomas Hawtin <usenet@tackline.plus.com> writes:

You could target the 6502 with a Java bytecode compiler, but that
has no invokevirtual instruction.


Really? All VMs I've seen for that small processors run interpreted,
not byte-compiled.

http://www.mts.net/~kbagnall/commodore/java.html


YA RLY

There are a number of reasons why you'd want to interpret on a small
platform. Probably the most important is that it requires much less
effort to write an interpreter over a compiler. It has nothing to do
with whether there is a one-to-one correspondence between JVM and
machine instructions.

I've seen a suspicious lack of details about what happens with JavaCard
implementations, although it does seem set up for cross compilation.

So, invokevirtual in 6502 (assuming we're not using "sideways" memory or
anything like that)

   ; zero page location
obj = 0 ; object to call
tmpA = 2 ; a temporary

   ; invokevirtual
   ; JSR to push return code onto stack first
   ; There is no JSR indirect
   ; (at least not in classic NMOS Mostek 6502).
         JSR invokeCode
         ...

..invokeCode
   ; Called with return address on stack.
   ; We push method address onto stack (so two addresses)
   ; and RTS to jump to it.

   ; load vtbl/class from obj
         LDY #0
         LDA (obj), Y
         STA tmpA+0
         INY
         LDA (obj), Y
         STA tmpA+1
   ; tmpA now points to obj.vtbl

   ; push method address onto stack
   ; I think this is the right way around...
   ; Not sure if vtbl requires a fixed offset from actual address.
   ; An alternative method is to store and JMP indirect
         LDY #methodOffset+1
         LDA (tmpA), Y
         PHA
         DEY
         LDA (tmpA), Y
         PHA

   ; not return - jump to method
         RTS

6502 was a 1980s thing for me, so I'm a bit rusty.

Actually checking my instructions (I used X for indirect postindexing,
at first), I see using RTS for an indirect jump is a standard idiom.

http://www.atarimax.com/jindroush.atari.org/aopc.html#RTS

Tom Hawtin

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