Re: The Revenge of the Geeks

From:
=?ISO-8859-1?Q?Arne_Vajh=F8j?= <arne@vajhoej.dk>
Newsgroups:
comp.os.linux.advocacy,comp.sys.mac.advocacy,comp.databases.oracle.server,comp.lang.java.programmer
Date:
Thu, 24 Jan 2013 17:30:17 -0500
Message-ID:
<5101b5fc$0$295$14726298@news.sunsite.dk>
On 1/24/2013 5:10 PM, BGB wrote:

I ended up trying to use Java for scripting at one point (since
Minecraft made it look like maybe this made sense), and ended up using
my own custom mini-JVM (using a JavaME like subset, mostly due to JNI
frustration), but soon enough realized that it didn't really make a
particularly great scripting language (didn't really fit in well with
the use case, and I couldn't readily "eval()" it).

(I also evaluated using .NET and/or Mono and C# for scripting, but this
also looked like a big mess).

so, effort mostly shifted back to my custom script language, which is
more closely derived from JavaScript and ActionScript (with a lot more
elements from C, Java, C#, ... glued on). (like, hell, I will glue on
what parts I care about).

it seems to work moderately well for game-scripting tasks, without the
same level of funkiness as Lua or Python (I more prefer an at least
vaguely C/Java/C# style syntax, even if the language still has its share
of funkiness, and the controversy over whether to the use JS/AS or
Java/C# style declaration syntax, ...).

theoretically, I guess it would be a more direct competitor with Lua or
similar though.


If one need a scripting language, then a scripting language is
often the best choice.

:-)

If you absolutely want to use Java, then use BeanShell.

Arne

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