Re: paint program using canvas
Lew wrote:
Knute Johnson wrote:
import java.awt.*;
import java.awt.event.*;
public class test extends Canvas {
Class names should start with an upper-case letter.
public test() {
setPreferredSize(new Dimension(640,480));
}
public void paint(Graphics g2d) {
Graphics2D g = (Graphics2D)g2d;
g.setColor(Color.GREEN);
g.drawLine(10,getHeight()/2,getWidth()-10,getHeight()/2);
g.setColor(Color.RED);
g.setStroke(new BasicStroke(6.0f));
g.drawLine(10,10,getWidth()-10,getHeight()-10);
g.setColor(Color.BLUE);
g.setStroke(new BasicStroke(2.0f));
g.drawLine(getWidth()-10,10,10,getHeight()-10);
}
public static void main(String[] args) {
final Frame f = new Frame();
Graphic events should occur only on the EDT.
Swing yes, AWT not necessary.
f.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent we) {
f.dispose();
}
});
test t = new test();
f.add(t,BorderLayout.CENTER);
f.pack();
f.setVisible(true);
}
}
For the sake of future newsgroup denizens it is best to show good
practices, at least the simple ones.
--
Knute Johnson
email s/nospam/knute2009/
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