Re: Play sound looped while program running?
On Fri, 16 Mar 2007 10:12:00 +0800, BL wrote
(in article <U1nKh.33798$n_3.12262@fe176.usenetserver.com>):
I'm having problems getting this to work. Still really new to Java.
Don't suppose anyone's got an example program I can look at?
Thomas Fritsch wrote:
BL wrote:
I'm making a simple game and I wanted to put a short sound file in to
just loop while the person is playing.
Can someone give me any pointers on where to start? Or just the names
of some simple-ish API's? Don't really know where to start.
Cheers
AudioClip clip = Applet.newAudioClip(new URL("file:/song.wav"));
clip.loop();
For details see the API docs:
<http://java.sun.com/j2se/1.4.2/docs/api/java/applet/AudioClip.html>
<http://java.sun.com/j2se/1.4.2/docs/api/java/applet/Applet.html>
This works(cut & paste from my code), you just need to fix any missing
variables.
it MUST be on it's own thread
try {
if (PlayIntro == true) {
// start by loading sound file
dosoundLoad(new URL( // "file:" +
ourProgramDirectory + "/" + IntroFile));
}
if (PlayIntro == true) {
dosoundplay();
}
} catch (Exception e) {
//
}
private static void dosoundLoad(final URL file) {
audioClip = Applet.newAudioClip(file);
}
private static void dosoundplay() {
try {
Runnable r2 = new Runnable()
{
public void run() {
try {
// AudioClip audioClip = Applet.newAudioClip(file);
audioClip.play();
Thread.yield();
Thread.sleep(2 * 1000L); // sleep for n seconds to
load file
} catch (Exception e) {
System.out.println(e);
}
}
}
;
SwingUtilities.invokeLater(r2);
} catch (Exception e) {}
}
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