A Little Help

From:
 raverocker@hotmail.com
Newsgroups:
comp.lang.java.programmer
Date:
Sat, 01 Sep 2007 19:28:04 -0700
Message-ID:
<1188700084.933480.86280@r29g2000hsg.googlegroups.com>
Hey guys! I'm new here. And I need your help.

IMPROVE TargetPractice.java to allow the user to do the following:
1. add any number of targets he/she wishes to "shoot-at" by inputting
the top-left coordinate of target and its scale
2. specify the flight of the projectile by inputting its velocity and
angle of elevation

PROGRAMMING HINTS:
Your program should declare an ArrayList of "targets", since the
target is a Polygon, the declaration of the list should be something
like this...
ArrayList<Polygon> myList;

To create a target, use the createTarget method in the program...
Polygon target = createTarget(200, 300, 4);
// creates a target at coordinates 200, 300 in the applet, the
// third argument specifies that scale which is 4-times larger
// that the original size of the target

and to add this target to list myList, do this...
myList.add(target);

To access each target in myList, do this...

    for (int i=0; i<myList.size(); i++) {
// process "target" after this statement
Polygon target = myList.get(i);

// process "target" here...
}

THE CODE IS HERE

FEEL FREE TO EDIT IT OR ADD TO IT

import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*; // imports "Graphics2D" class
import javax.swing.*; // imports "JApplet"
import javax.swing.border.*;

// Java treat TargetPractice as a JApplet class
public class TargetPractice extends JApplet implements ActionListener
{
    final int WIDTH = 800; // PIXELS
    final int HEIGHT = 600;
    boolean initialized, firstTime;

    Polygon target;

    /***
     * Just a constructor...
     */
    public TargetPractice() {
     super(); // invokes the JApplet constructor
     initialized = false;
     firstTime = true;
    }

    public void init() {
     initializeFrame();
    }

    public void initializeFrame() {
     JFrame mainFrame;
     JPanel firingRangePanel, menuPanel, mainPanel;
     JApplet firingRangeApplet;
     JButton fireButton;
     Font bigFont = new Font("Lucida Console", Font.BOLD, 18);

     fireButton = new JButton("Fire!!!");
     fireButton.setFont(bigFont);
     fireButton.addActionListener(this);
     fireButton.setMnemonic(KeyEvent.VK_F); // VK: "Virtual Key"
     // Shortcut key: "ALT-F"

        firingRangeApplet = this;
        firingRangeApplet.setPreferredSize(new Dimension(WIDTH, HEIGHT));

        firingRangePanel = new JPanel();
        firingRangePanel.setLayout(new BorderLayout());
        firingRangePanel.setBorder(new EtchedBorder(EtchedBorder.RAISED));
        firingRangePanel.add(firingRangeApplet);

        menuPanel = new JPanel();
        menuPanel.setBorder(new EtchedBorder(EtchedBorder.RAISED));
        menuPanel.add(fireButton);

        mainPanel = new JPanel();
        mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.Y_AXIS));
        mainPanel.add(menuPanel);
        mainPanel.add(firingRangePanel);

     mainFrame = new JFrame("Target Practice");
     mainFrame.setContentPane(mainPanel);
     mainFrame.pack();
     mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
     mainFrame.setResizable(false);
     mainFrame.setLocationRelativeTo(null);
     mainFrame.setAlwaysOnTop(true);
     mainFrame.setVisible(true);

     initialized = true;
     firstTime = true;

     repaint(); // invokes the "paint" method
    }

    /***
     * Decorate the applet...
     */
    public void paint(Graphics g) {
        if (initialized==false) {
            return;
        }

     Graphics2D canvas = (Graphics2D)g;
 /*
     //left(x), top(y), width,height
     canvas.draw(new Rectangle2D.Double(100, 200, 100, 50));

     canvas.setColor(Color.RED);
     //left(x), top(y), width,height
     canvas.fill(new Ellipse2D.Double(200, 100, 200, 150));
  */

        if (firstTime==true) {
            // draw the TARGET the FIRST TIME the paint method was invoked
(with "repaint()")

         target = createTarget(200, 200, 5); // arguments are: left
coordinate, top coordinate, scale

     canvas.setColor(Color.GREEN); // draw the target
     canvas.fill(target);

     canvas.setColor(Color.BLACK); // draw the "outline" of the
target
     canvas.draw(target);
        } else {
  // draw the PROJECTILE the "NEXT TIME" the paint method was
invoked (by clicking the FIRE BUTTON)
  double velocity = 100; // meters per second
   double elevation = 70; // (degrees) angle of elevation
   final double G = 9.8; // meters per second^2
   double x=0, y=0;

   elevation = Math.toRadians(elevation);

   double time = 0;
   double offsetX = 0;
   Rectangle2D.Double eraser = new Rectangle2D.Double(0, 0, 7, 7);
   Rectangle2D.Double projectile = new Rectangle2D.Double(0, 0, 5,
5);

   do {
   eraser.x = projectile.x-1;
   eraser.y = projectile.y-1;

       x = velocity*time*Math.cos(elevation);
   y = velocity*time*Math.sin(elevation)-G*time*time/2;

   projectile.x = offsetX + x;
   projectile.y = HEIGHT - y;

                // a better alternative than:
                // if (target.contains(projectile.x, projectile.y))
   if (target!=null && target.intersects(projectile)) {

   canvas.setColor(Color.WHITE); // "remove" the target on
the ...
   canvas.fill(target); // ... "canvas" by drawing it
white
   canvas.setColor(Color.WHITE);
   canvas.draw(target);

   target=null; // physically remove the target
                }

           canvas.setColor(Color.WHITE);
       canvas.fill(eraser);

           canvas.setColor(Color.BLUE);
       canvas.fill(projectile);

       time += 0.01;
   try {
   Thread.sleep(1); // milliseconds
   } catch(Exception e) {
       // do nothing
   }

            /*
    if (y<0) {
   offsetX+=x;
   time=0;
       x=0;
   }
            */
       } while (y>=0);

       canvas.setColor(Color.WHITE);
   canvas.fill(eraser);

        } // end of IF-FIRSTTIME
    }

    public Polygon createTarget(int left, int top, double scale) {
     int[] xpoints={4,6,8,12,8,12,8,6,4,0,4,0};
    int[] ypoints={0,4,0,4,6,8,12,8,12,8,6,4};

    for (int i=0; i<xpoints.length; i++) {
    xpoints[i]=(int)(xpoints[i]*scale); // set the scale
    ypoints[i]=(int)(ypoints[i]*scale);

     xpoints[i]+=left; // set the position
    ypoints[i]+=top;
    }

     return new Polygon(xpoints, ypoints, xpoints.length);
    }

    /***
     * invoked by the fireButton
     */
    public void actionPerformed(ActionEvent ae) {
      firstTime = false;
      repaint();
     }

    public static void main(String[] args) {
     new TargetPractice().init();
    }
}

ANY HELP WOULD BE REALLY APPRECIATED

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