Re: synchronized block improving performance

From:
MSJ121 <msj242@gmail.com>
Newsgroups:
comp.lang.java.help
Date:
Thu, 4 Sep 2008 22:23:37 -0700 (PDT)
Message-ID:
<18b595ad-68e6-4e17-b870-c212d41cac86@l42g2000hsc.googlegroups.com>
On Sep 2, 9:32 am, Andy Chambers <achambers.h...@googlemail.com>
wrote:

Hi,

I was getting a ConcurrentModificationException with some of the
accessor methods on a class so I fixed it by synchronizing all methods
that iterated over the underlying java.util.Vector object. The CME
has gone away but also the performance has improved which seems
counter-intuitive.

I created a SynchronizedSpeedTest that just iterates through a vector
of objects and this confirmed my suspicion that the code that includes
the synchronized blocks should run slower. Can anyone think of any
reason why it might actually run quicker?

import java.util.Iterator;
import java.util.Vector;

import junit.framework.TestCase;

public class SynchronizedSpeedTest extends TestCase {

        Vector oTestData;

        public void setUp() {
                oTestData = new Vector();
                for (int i=0; i<1000; i++) {
                        oTestData.add(new Integer(i));
                }
                System.out.println("Done setting up...");
        }

        private void iterateSynchronized() {
                synchronized(oTestData) {
                        Iterator iter = oTestData.iterator();
                        while(iter.hasNext()) { iter.next(); }
                }
        }

        private void iterateUnsynchronized() {
                Iterator iter = oTestData.iterator();
                while(iter.hasNext()) { iter.next(); }
        }

        public void testSynchronized() {
                long nStart = System.currentTimeMillis();
                long nEnd = nStart + (1000 * 10);

                int nCount = 0;
                while(System.currentTimeMillis() < nEnd) {
                        iterateSynchronized();
                        nCount++;
                }
                System.out.println("" + nCount + " synchronized iterations");
        }

        public void testUnsynchronized() {
                long nStart = System.currentTimeMillis();
                long nEnd = nStart + (1000 * 10);

                int nCount = 0;
                while(System.currentTimeMillis() <= nEnd) {
                        iterateUnsynchronized();
                        nCount++;
                }
                System.out.println("" + nCount + " unsynchronized iterations");
        }

}


Well I think you should keep in mind that Vectors themselves are
synchronized. One would assume though that yes, less synchronized code
runs quicker. Though there might be situations where a Vector in
unsynchronized code, being shared between threads would slow other
threads. Is your application threaded? Does the odd speed issue occur
with a GUI then?

Seems possible. If the Vector didn't itself need to be synchronized
you could use an ArrayList essentially, but sounds like you do need
it.

Nonetheless, it would seem that your situation IS threaded as you are
modifying while iterating. So some things may hang on locks in the
middle of a method etc... and you synchronizing methods or chunks of
code may have reduced race conditions and locks blocking other areas.
Hard to say without seeing your code.

MSJ121

MSJ121

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