Re: threadpool and ui paint
This is broken if Thing or Collection is modifiable.
On 5/13/2014 5:10 AM, Eric Sosman wrote:
final Collection<Thing> finished = ...;
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
for (Thing x : finished) {
x.updateTheDisplay();
}
}
});
The following would work, if you can guarantee that no Thing are being
changed while the invokeLater is running. Maybe use invokeNow instead
to make the update on the EDT synchronous.
final Collection<Thing> finished =
Collections.synchronizedCollection( new Collection() );
try { SwingUtilities.invokeNow(new Runnable() {
@Override
public void run() {
for (Thing x : finished) {
x.updateTheDisplay();
}
}
});
} catch( Exception ex ) {}
However if you have another thread besides these two that is updating
Thing asynchronously then this fails. You must also synchronize the
Thing object itself in that case.
Without a thorough understanding of threading and the Java memory model
copying by rote is fraught with error. One shouldn't be doing this sort
of thing unless one is an expert, or you're just plain going to make
broken code.
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