Re: Inheritance and lousy Frame

From:
Lew <lew@nowhere.com>
Newsgroups:
comp.lang.java.programmer
Date:
Thu, 11 Jan 2007 17:10:17 -0500
Message-ID:
<hbGdnWN3qeFUKDvYnZ2dnUVZ_tyinZ2d@comcast.com>
NickName wrote:

package oop1;

abstract public class MammalClass {
  // members variable definition
  private String name, eyeColor;
  private int age;

  public static void main(String[] args) {
  };


This declaration of a main() serves no purpose here.

    // Accessor methods
    // name property
    public String getName() {
       return name;
     }
    public void setName(String value) {
      name = value;
    }


Methods like this should be declared "final" to prevent a subclass override,
if they are to be used in a constructor.

    // eyeColor property
    public String getEyeColor() {
      return eyeColor;
    }
    public void setEyeColor(String value) {
      eyeColor = value;
    }

    // age property
    public int getAge() {
      return age;
    }
    public void setAge(int value) {
      if (value > 0) {
          age = value;
      }
      else {
        age = 0;
      }
    }

    // provide default value
    public MammalClass() {
      setName("some name");
      setEyeColor("dark");
      setAge(10);


Because if the subclass overrides these methods, you could have some pain in
the superclass constructor.

      System.out.println("test output from super class");
  }

  // abstract class, abstract method; declare at the supper class level
but implemented at each subclass
  abstract public void speed();

}

// subclass
package oop1;

public class DogClass extends MammalClass{
  // class members
  // boolean hasTail;
  // use the parent's members as well

  private boolean Tail;


Variable names should begin with a lower-case letter.

    public boolean hasTail() {
      return Tail;
    }
    public void setTail(boolean value) {
      Tail = value;
    }

    // calling super class's Accessor methods
    public DogClass() {
      setName("Pal");
      setAge(3);


This would actually invoke the subclass's methods if there were such
overrides. Depending on the subclass's method definitions, that could break
your code.

Putting non-final public methods in a constructor is dangerous.

      // test output
      System.out.println("My dog: " + getName());
      System.out.println("is + " + getAge() + "now.");
    }

    public void speed() {
      javax.swing.JOptionPane.showMessageDialog(null, "30 mph", "Dog
Speed", 1);


Not sure that suddenly throwing a Swing class into a console app is such a
good idea.

    }

  }


- Lew

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