Re: Help : I want the sound to sound at the left and right of the
screen..I also want it to continue forever....but the sound plays 4 times and
stop...kindly help
On Nov 8, 3:08 pm, "John B. Matthews" <nos...@nospam.invalid> wrote:
In article
<d0ec0e85-ad00-4fe5-9a86-5511fbae1...@w7g2000yqc.googlegroups.com>,
Michael Adedeji <yankos...@gmail.com> wrote:
What if I want the ball colours to change and also I want the size and
the speed to be like a menu?
Just make your changes in the actionPerformed() method, before calling
repaint(). For menus, it's never too soon to learn about Action:
<http://download.oracle.com/javase/tutorial/uiswing/misc/action.html>
See also this the Model View Controller example:
<http://sites.google.com/site/drjohnbmatthews/kineticmodel>
--
[Please omit signatures when responding.]
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package basics;
/**
*
* @author michaeladedeji
*/
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Formatter;
import javax.swing.*;
import java.io.File;
import javax.sound.sampled.*;
import helpers.GlobalProperties;
import java.awt.Color;
import java.util.Random;
//private Color ballColor = null;
public class AnimationSound extends JPanel {
private static final int BOX_WIDTH = 640;
private static final int BOX_HEIGHT = 480;
private static final int RATE = 30;
private File soundFile = new File("resources/snd16.wav");
private Clip clip;
private float ballRadius = 50;
private float ballX = 250 - ballRadius;
private float ballY = 250 - ballRadius;
private float ballSpeedX = 10;
private boolean randomColorMode = false;
private Color ballColor = null, numberColor = null;
private Color backgroundColor;
public AnimationSound() {
this.setPreferredSize(new Dimension(BOX_WIDTH, BOX_HEIGHT));
// Prepare a Clip
try {
AudioInputStream audioInputStream =
AudioSystem.getAudioInputStream(soundFile);
AudioFormat audioFormat = audioInputStream.getFormat();
DataLine.Info dataLineInfo =
new DataLine.Info(Clip.class, audioFormat);
clip = (Clip) AudioSystem.getLine(dataLineInfo);
clip.open(audioInputStream);
} catch (Exception e) {
e.printStackTrace(System.err);
}
Timer timer = new Timer(1000 / RATE, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
ballX += ballSpeedX;
if (ballX - ballRadius < 0) {
ballSpeedX = -ballSpeedX;
ballX = ballRadius;
playSound();
//getParameters();
} else if (ballX + ballRadius > BOX_WIDTH) {
ballSpeedX = -ballSpeedX;
ballX = BOX_WIDTH - ballRadius;
playSound();
//getParameters();
}
repaint();
}
});
timer.start();
}
// Play the sound in a separate thread.
private void playSound() {
Runnable soundPlayer = new Runnable() {
@Override
public void run() {
try {
clip.setMicrosecondPosition(0);
clip.start();
} catch (Exception e) {
e.printStackTrace();
}
}
};
new Thread(soundPlayer).start();
}
private void getColors() {
if(randomColorMode){
Random ran = new Random();
int ranInt = ran.nextInt(4);
switch(ranInt){
case 0: ballColor = Color.white;break;
case 1: ballColor = Color.blue;break;
case 2: ballColor = Color.yellow;break;
default: ballColor = Color.red;break;
}
}
if(ballColor.equals(Color.white)){
numberColor = Color.red;
backgroundColor = Color.black;
}
else if(ballColor.equals(Color.blue)){
numberColor = Color.yellow;
backgroundColor = Color.black;
}
else if(ballColor.equals(Color.yellow)){
numberColor = Color.black;
backgroundColor = Color.black;
}
else{
numberColor = Color.white;
backgroundColor = Color.black;
}
}
private void getParameters() {
if(ballColor.equals(Color.black))
randomColorMode = true;
else
randomColorMode = false;
getColors();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g); // Paint background
//getParameters();
g.setColor(backgroundColor);
g.fillRect(0, 0, BOX_WIDTH, BOX_HEIGHT);
g.setColor(ballColor);
//this.getParameters();
g.fillOval(
(int) (ballX - ballRadius),
(int) (ballY - ballRadius),
(int) (2 * ballRadius), (int) (2 * ballRadius));
g.setColor(ballColor);
g.setFont(new Font("Dialog", Font.PLAIN, 12));
StringBuilder sb = new StringBuilder();
Formatter formatter = new Formatter(sb);
formatter.format(
"Ball @(%3.0f) Speed=(%2.0f)", ballX, ballSpeedX);
g.drawString(sb.toString(), 20, 30);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame("A Moving Ball");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setContentPane(new AnimationSound());
frame.pack();
frame.setVisible(true);
}
});
}
}
I don't know how to connect the color to make it change the ball...any
help???