Re: Help with Deck of cards assignment and getting it to deal...

From:
=?windows-1252?Q?Arne_Vajh=F8j?= <arne@vajhoej.dk>
Newsgroups:
comp.lang.java.programmer
Date:
Sun, 03 Aug 2014 17:01:48 -0400
Message-ID:
<53dea33b$0$292$14726298@news.sunsite.dk>
On 8/3/2014 4:49 PM, Eric Sosman wrote:

On 8/3/2014 3:26 PM, Arne Vajh?j wrote:

[...]
I must admit that I can not follow you.

The fact that different games may use a different ordering is
not an argument against Comparable<>.

Comparable<> is not the one and only ordering. Comparable<> is
just the natural ordering. It is perfectly valid to have a
Comparable<> with the natural ordering and a bunch of
Comparator<> to handle the context specific orderings.


     Although one could select different Comparators for different
games -- one for Ace-low, say, and another for Ace-high -- there
is no way a Comparator could work for "Ace-either" games like Poker
(and certainly not for "Ace-both" games like high-low Poker!). Like
Comparable, Comparator reflects a _total ordering_ on the objects it
compares, and a total ordering must be transitive:

     If X < Y and Y < Z then X < Z, for all X,Y,Z.

In Poker, one can have

     Ace < Five and Five < Ten but Ten < Ace

... violating transitivity, so the ranks do not follow a total order.

     One could, of course, implement a Comparator (or a Comparable)
that broke the rules and violated its "contractual obligation" to
impose a total order. But a Comparable/Comparator that didn't behave
as it should would make mockery of the claim


So maybe a game need something more advanced than a Comparator<>, but
that does still not show that a Card class should not be
Comparable<>.

Arne

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