Re: Design Patterns

From:
Daniel Pitts <newsgroup.nospam@virtualinfinity.net>
Newsgroups:
comp.lang.java.programmer
Date:
Wed, 06 Feb 2013 08:40:58 -0800
Message-ID:
<uIvQs.9798$Sq4.6159@newsfe14.iad>
On 2/5/13 5:34 PM, Arne Vajh?j wrote:

On 2/4/2013 11:10 PM, Stefan Ram wrote:

Arne Vajh?j <arne@vajhoej.dk> writes:

Pattern or anti-pattern, I never encountered a situation where I felt a
need for ?singletons?.

Other have.


   Maybe someone can come up with an SCSE where a singleton is needed.


Needed as in "problem can not be solved without"? I doubt such exist!

Needed as in "a large of programmers prefer it to solve the problem"?
There are many. Connection pools, configuration settings, web app
statistics etc..


Logging is another one. They thing about all those is that there is a
globally accessible shared instance, but that doesn't have to be
enforced by the class itself. Rather, the life-cycle of the object is
managed externally.

Self-managed life-cycles should be very rare. For instance, something
which actually manages external resources may need to enforce some
invariants about its life-cycle, in order to manage external state in a
sane manor. This isn't something an application programmer need worry
about on a frequent basis.

I'm *not* a fan of a global Configuration object for many reasons. One
is that the configuration class becomes overly involved with the rest of
the application. At least, if they treat it as a place to "go grab some
settings". If the settings are injected, then that's a different story.

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