Understanding thread behavior

From:
bobroberts_333@yahoo.com
Newsgroups:
comp.lang.java.programmer
Date:
24 Jan 2007 12:06:27 -0800
Message-ID:
<1169669187.181058.193370@m58g2000cwm.googlegroups.com>
I've taken a "deadlock" sample from a java Sun tutorial page and
modified it slightly. It's exhibiting some behavior that I find
unexpected.

Here is the sample code. Keep in mind that it's supposed to deadlock.

public class Deadlock {
    static class Friend {
        private final String name;
        public Friend(String name) {
            this.name = name;
        }
        public String getName() {
            return this.name;
        }
        public synchronized void step1(Friend thefriend) {
            System.out.println(this.name + " : locked by: " +
this.name);
            System.out.println(this.name + " : trying to get lock
on: " + thefriend.getName());
            thefriend.step2(this);
            System.out.println(this.name + " : released lock on: " +
thefriend.getName());
        }
        public synchronized void step2(Friend thefriend) {
            System.out.println(this.name + " : locked by " +
thefriend.getName());
        }
    }

    public static void main(String[] args) {

        System.out.println("There are two separate locks involved
here.");
        System.out.println("One lock is for the 'Bob' object, and one
for the 'Roberts' object");
        System.out.println("");

        final Friend bob = new Friend("Bob");
        final Friend roberts = new Friend("Roberts");

        new Thread(new Runnable() {
            public void run() { bob.step1(roberts); }
        }).start();

        new Thread(new Runnable() {
            public void run() { roberts.step1(bob); }
        }).start();
    }
}

Note the three System calls in main. If the System calls are present,
the code will execute and NO deadlock will occur (95% of the time...).
If I take out the System calls, the deadlock occurs as expected nearly
100% of the time.

I don't know much about JVMs and Java in general. This was a learning
exercise. Can someone give me a
reasonable explanation of why adding the System calls before any
objects are even created, might cause timing
issues that would throw off the deadlock?

I'm a bit at a loss here...

Any input is appreciated. Thanks!

-Bob

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